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- Com@Viver sem (cyber)bullying: Um guia para trabalhar com crianças e jovensPublication . Veiga Simão, Ana; Ferreira, Paula; Salgado Pereira, Nádia; Oliveira, Sofia; Francisco, Sofia; Gomes, Sónia
- Formar para regular as emoções em cyberbullying: um estudo com professoresPublication . Veiga Simão, Ana; Ferreira, Paula
- Promover a autorregulação da aprendizagem em ambientes apoiados pela tecnologia: o registo digital do processo de aprendizagemPublication . Ferreira, Paula; Veiga Simão, Ana; Lopes da Silva, Adelina; Veiga Simão, A.M.; Santos, E.; Armando, J.; Alvarez, M.J.
- Online learning, perceived difficulty and the role of feedback in COVID-19 timesPublication . Flores, M. A.; Veiga Simão, Ana; Ferreira, Paula; Pereira, Diana; Barros, Alexandra; Flores, Paulo; Fernandes, Eva Lopes; Gonçalves Costa, Luís CarlosThe closure of higher education institutions as a result of the COVID-19 pandemic has necessitated a sudden and unexpected transition from face-to-face to online teaching and learning. This paper draws on data from a broader study focusing on higher education students’ perceptions and experiences of online learning during the first lockdown in 2020. In total, 2,718 students from different Portuguese institutions participated in the study. Findings indicate that students who felt they had been provided with more feedback reported less difficulty in online teaching and learning. Students reported more perceived difficulty than perceived feedback in online teaching and learning. Findings point to the importance of feedback in fostering self-regulation of learning, thereby helping students better adapt to online teaching and learning.
- Towards Cyberbullying Detection: Building, Benchmarking and Longitudinal Analysis of Aggressiveness and Conflicts/Attacks Datasets from TwitterPublication . Ferreira, Paula; Salgado Pereira, Nádia; Rosa, Hugo; Oliveira, Sofia; Coheur, Luísa; Francisco, Sofia; Souza, Sidclay B.; Ribeiro, Ricardo; Carvalho, João P.; Paulino, Paula; Trancoso, Isabel; Veiga Simão, AnaOffense and hate speech are a source of online conflicts which have become common in social media and, as such, their study is a growing topic of research in machine learning and natural language processing. This article presents two Portuguese language offense-related datasets that deepen the study of the subject: an Aggressiveness dataset and a Conflicts/Attacks dataset. While the former is similar to other offense detection related datasets, the latter constitutes a novelty due to the use of the history of the interaction between users. Several studies were carried out to construct and analyze the data in the datasets. The first study included gathering expressions of verbal aggression witnessed by adolescents to guide data extraction for the datasets. The second study included extracting data from Twitter (in Portuguese) that matched the most frequent expressions/words/sentences that were identified in the previous study. The third study consisted in the development of the Aggressiveness dataset, the Conflicts/Attacks dataset, and classification models. In our fourth study, we proposed to examine whether online aggression and conflicts/attacks revealed any trend changes over time with a sample of 86 adolescents. With this study, we also proposed to investigate whether the amount of tweets sent over a period of 273 days was related to online aggression and conflicts/attacks. Lastly, we analyzed the percentage of participants who participated in the aggressions and/or attacks/conflicts.
- Ensino e aprendizagem à distância em tempos de COVID-19: Um estudo com alunos do Ensino SuperiorPublication . Flores, M. A.; Veiga Simão, Ana; Barros, Alexandra; Flores, Paulo; Pereira, Diana; Fernandes, Eva Lopes; Ferreira, Paula; Gonçalves Costa, Luís CarlosA pandemia da COVID-19 desencadeou mudanças e efeitos sem precedentes nas instituições educativas. Também no ensino superior se assistiu a um processo rápido de transição do ensino presencial para o ensino remoto. Este estudo teve como objetivo conhecer as perceções dos estudantes do Ensino Superior sobre o ensino e a aprendizagem à distância durante o 2º semestre de 2019/2020 (n = 2718). Os dados foram recolhidos através de um inquérito por questionário realizado online junto dos estudantes e divulgado através das suas associações. Embora se tenham identificado aspetos positivos, as perceções dos participantes apontam para uma visão mais negativa do que positiva que surge associada a distintas respostas institucionais, mas também a processos de adaptação individuais. Os resultados deste estudo sugerem também uma menor participação dos estudantes em processos de auto e heteroavaliação e a preferência pelo ensino misto num cenário futuro.
- Pro(f)Social: A Serious Game to Counter CyberbullyingPublication . Pereira, Nádia Salgado; Ferreira, Paula; Francisco, Sofia; Veiga Simão, AnaThis study proposes to present the design and face validity of a serious game prototype, Pro(f)Social, as part of a blended learning teacher training program based on social-emotional ethical learning to promote pro-social behavior and well-being among children, through changes in teachers’ emotion regulation and moral involvement with cyberbullying and their social-emotional competence to deal with the phenomenon. Teachers are often unaware of aggressive acts among their students, and even when they are, many consider that they are not responsible for resolving cyberbullying issues. Therefore, it is fundamental to develop resources based on human-machine collaboration to attain several milestones in designing serious games to prevent and intervene in cyberbullying by providing teachers with know-how through interactive training with artificial intelligence. The game presented, along with its face validity (n = 290 units for content analysis), offer technology professionals the necessary knowledge to develop future interventions to counter cyberbullying.
- Developing Children's Regulation of Learning in Problem-Solving With a Serious GamePublication . Eugénio Proença Rodrigues, Ricardo; Ferreira, Paula; Prada, Rui; Paulino, Paula; Veiga Simão, AnaTo support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.
- A relação entre aprendizagem autorregulada e funções executivas: Um ensaio críticoPublication . Stilwell, Diana; Ferreira, Paula; Veiga Simão, Ana
- Online verbal aggression, social relationships, and self-efficacy beliefsPublication . Ferreira, Paula; Veiga Simão, Ana; Pereira, Nádia Salgado; Paulino, Paula; Oliveira, SofiaThis study aims to understand whether the relationships adolescent bystanders of cyberbullying have with the victim and other bystanders and their self-efficacy beliefs may affect their use of aggressive language online. Students (676, Mage=14.10, SD=2.74, 55.5% male) answered questions about social media use, self-efficacy to solve cyberbullying situations, interpersonal relationships, and their use of verbal aggression to communicate online. Through structural equation modeling, results demonstrated that having a relationship with the victim or other bystanders mediated the relationship between observing cyberbullying behavior and bystanders’ use of aggressive language online. The effect of observing cyberbullying behavior through having a relationship with the victim or other bystanders was lower than its direct effect on adolescent bystanders’ use of aggressive language. Self-efficacy beliefs mediated the relationship between having a relationship with the victim and other bystanders and adolescents’ use of aggressive language online. Implications for intervention in interpersonal communication online are proposed.