Browsing by Issue Date, starting with "2020-09-01"
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- Editorial: The Green Side of the Water Cycle: New Advances in the Study of Plant Water DynamicsPublication . Ferrio, Juan Pedro; Dubbert, Maren; Máguas, C.
- Recomendações sobre a abordagem da esclerose múltipla na gravidez, parto e pós-parto : posição de consenso do Grupo de Estudos de Esclerose MúltiplaPublication . Batista, Sónia; Martins da Silva, Ana; Sá, Maria José; Sousa, Lívia; De Sá, João; Pedrosa, Rui; Cerqueira, João; Pinheiro, Joaquim; Abreu, Pedro; Simões, Rita Moiron; Vale, JoséMultiple sclerosis typically affects young women of reproductive age. Therefore, all healthcare professionals involved in the follow-up of multiple sclerosis patients must be prepared to discuss pregnancy and breastfeeding issues and provide the best possible counselling. However, there are still many doubts and heterogeneous clinical approaches partly due to the lack of consensus and guidelines. Concerning the handling of disease modifying therapies during pregnancy and postpartum, existing uncertainties have been complicated by the increase in the number of treatments available in recent years. This article aims to present the state-of-the-art and provide guidance based on the best level of available evidence and expert opinion regarding the management of multiple sclerosis patients at different stages: pregnancy planning, pregnancy, partum, and the postpartum period.
- Developing Children's Regulation of Learning in Problem-Solving With a Serious GamePublication . Eugénio Proença Rodrigues, Ricardo; Ferreira, Paula; Prada, Rui; Paulino, Paula; Veiga Simão, AnaTo support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.
