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Na Barriga da Baleia : o jogo como ferramenta para a educação

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Abstract(s)

The benefits of using play and games as a tool for education are not new. In a timeline of study, which goes from Antiquity, with Plato, to the present day, the discussion between educators and guardians about its advantages remains, and this is not consensual, there is still some resistance in integrating games as a means of study within the classroom. Sensitive to this theme and understanding the importance of education for citizenship in childhood, the present investigation seeks to foster empathy, developing teamwork within the classroom, resorting to the design of the board game Na Barriga da Baleia, specially designed for this dissertation. Using as a basis for creation for this game, the stage of Joseph Campbell's monomyth, Barriga da Baleia, where the mythological hero is faced with the unknown and afraid to advance on his journey, and using an action-research methodology, we challenged students from a class of the 4th year of the 1st cycle of basic education, entering this heroic path, where in the face of the unknown, they could rediscover themselves, ending up with a new awareness of themselves and others. Aware of the psychological pressure that children often experience in the school environment, where bullying often exists, it was our intention to develop characters that went against the stereotype of the common hero, in order to encourage a change in mentalities about this figure, aspiring with this, to dissolve some complexes and prejudices about “being different”, first in the game universe and then in the real plane. Thus, faced with the unknown and in the skin of unusual heroes, the students embarked on a journey of self-discovery, where the main objective is not to defeat enemies, but rather to learn to accept their differences

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Educação artística Jogo Bullying Empatia Artes visuais Aprendizagem Lúdico Imaginação Criatividade Crianças - Psicologia

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CC License