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Resumo(s)
A partir da Revolução Industrial e do aparecimento da reprodutibilidade tĆ©cnica, coloca-se a questĆ£o da individualidade irrepetĆvel dos objectos. As profundas mudanƧas tĆ©cnicas, económicas, sociais e culturais levantam novas questƵes, a nĆvel de potencialidades e necessidades. Neste contexto, o Design afirma-se como Ć”rea disciplinar e os Museus configuram-se como espaƧos de sociabilidade e lugares de conhecimento e fruição, promovendo uma maior acessibilidade a bens culturais e contribuindo para a democratização do consumo cultural. Com este enquadramento, a Loja do Museu desempenha um papel cada vez mais importante, no qual o Design tem um contributo próprio a desempenhar, tanto no que diz respeito Ć inserção do espaƧo no percurso museológico como no que se refere aos conteĆŗdos disponibilizados.
Com esta investigação, sobre Design para a Democratização do Consumo Cultural: A Loja do Museu, equacionamos a problemĆ”tica do Design na democratização do consumo cultural, abordando a questĆ£o a nĆvel teórico e ensaiando uma solução aplicĆ”vel. Partindo do Design como Ć”rea de vocação interdisciplinar, fazemos a sua articulação com os conceitos da Museologia, as prĆ”ticas da Museografia e as novas abordagens das IndĆŗstrias da Cultura. Nesta perspectiva, consideramos a Loja do Museu como elemento integrante e indissociĆ”vel da instituição museológica e das respectivas estratĆ©gias, nĆ£o só a nĆvel de sustentabilidade económica, mas sobretudo a nĆvel dos processos e conteĆŗdos expositivos e comunicativos que caracterizam e identificam o Museu como espaƧo de conhecimento e lugar de cidadania.
Utilizando uma metodologia qualitativa, nĆ£o intervencionista, recorremos Ć revisĆ£o da literatura nos diversos campos temĆ”ticos do Design, da Museologia e das IndĆŗstrias da Cultura, acompanhada da anĆ”lise de exemplos de referĆŖncia no plano internacional. Simultaneamente, registĆ”mos a opiniĆ£o de especialistas em entrevistas exploratórias, que se configuram tambĆ©m como fontes primĆ”rias. A observação de casos de estudo seleccionados (lojas de museus nacionais e internacionais) aos quais aplicamos uma ficha de anĆ”lise criada especificamente para o efeito, permitiu-nos identificar tendĆŖncias e situar o Ć¢mbito de intervenção do Design. Com base nos resultados obtidos, estabelecemos processos e tipologias de actuação, fundamentamos a concepção de princĆpios metodológicos aplicĆ”veis, e concebemos um modelo teórico-operativo onde o Museum Retail Design se configura como dimensĆ£o aglutinadora.
ABSTRACT: From the Industrial Revolution and the emergence of technical reproducibility, the question of the unrepeatable individuality of objects arises. The profound technical, economic, social and cultural changes raise new questions, in terms of potentialities and needs. In this context, Design asserts itself as a disciplinary area and the Museums are configured as spaces of sociability and places of knowledge and enjoyment, promoting greater accessibility to cultural assets and contributing to the democratization of cultural consumption. With this framework, the Museum Shop plays an increasingly important role, in which Design has its own contribution to play, both in terms of the insertion of space in the museological course and in what refers to available contents. With this research, on Design for the Democratization of Cultural Consumption: The Museum Shop, we equate the design issue in the democratization of cultural consumption, approaching the issue at the theoretical level and rehearsing an applicable solution. Starting from Design as an area of interdisciplinary vocation, we articulate it with the concepts of Museology, the practices of Museography and the new approaches of the Industries of Culture. In this perspective, we consider the Museum Shop as an integral and inseparable element of the museological institution and its strategies, not only in terms of economic sustainability, but above all in terms of the exhibition and communicative processes and contents that characterize and identify the Museum as a space of knowledge and place of citizenship. Using a qualitative, non-interventionist methodology, we use literature review in the various thematic fields of Design, Museology and Industries of Culture, accompanied by the analysis of examples of international reference. Simultaneously, we recorded the opinion of specialists in exploratory interviews, who also constitute primary sources. The observation of selected case studies (national and international museum stores) to which we have applied an analysis form created specifically for this purpose allowed us to identify trends and to locate the scope of the Design intervention. Based on the results obtained, we establish processes and typologies of action, we base the conception of applicable methodological principles, and conceive a theoretical-operative model where Museum Retail Design is configured as agglutinating dimension.
ABSTRACT: From the Industrial Revolution and the emergence of technical reproducibility, the question of the unrepeatable individuality of objects arises. The profound technical, economic, social and cultural changes raise new questions, in terms of potentialities and needs. In this context, Design asserts itself as a disciplinary area and the Museums are configured as spaces of sociability and places of knowledge and enjoyment, promoting greater accessibility to cultural assets and contributing to the democratization of cultural consumption. With this framework, the Museum Shop plays an increasingly important role, in which Design has its own contribution to play, both in terms of the insertion of space in the museological course and in what refers to available contents. With this research, on Design for the Democratization of Cultural Consumption: The Museum Shop, we equate the design issue in the democratization of cultural consumption, approaching the issue at the theoretical level and rehearsing an applicable solution. Starting from Design as an area of interdisciplinary vocation, we articulate it with the concepts of Museology, the practices of Museography and the new approaches of the Industries of Culture. In this perspective, we consider the Museum Shop as an integral and inseparable element of the museological institution and its strategies, not only in terms of economic sustainability, but above all in terms of the exhibition and communicative processes and contents that characterize and identify the Museum as a space of knowledge and place of citizenship. Using a qualitative, non-interventionist methodology, we use literature review in the various thematic fields of Design, Museology and Industries of Culture, accompanied by the analysis of examples of international reference. Simultaneously, we recorded the opinion of specialists in exploratory interviews, who also constitute primary sources. The observation of selected case studies (national and international museum stores) to which we have applied an analysis form created specifically for this purpose allowed us to identify trends and to locate the scope of the Design intervention. Based on the results obtained, we establish processes and typologies of action, we base the conception of applicable methodological principles, and conceive a theoretical-operative model where Museum Retail Design is configured as agglutinating dimension.
Descrição
Tese de Doutoramento em Design com a especialização em Design apresentada na Faculdade de Arquitetura da Universidade de Lisboa para obtenção do grau de Doutor.
Palavras-chave
Design Museologia Consumo cultural Loja do museu
Contexto Educativo
Citação
CARRETO, Catarina Albuquerque Ferreira - Design para a democratização do consumo cultural : a loja do museu. - Lisboa : FA, 2018. Tese de Doutoramento.
Editora
Universidade de Lisboa, Faculdade de Arquitetura
