Utilize este identificador para referenciar este registo: http://hdl.handle.net/10451/64163
Título: Adaptive Gamification Models in Higher Education: Is There a Place for Self-Regulated Learning?
Autor: Raleiras, Mónica
Viana, Joana
Costa, Fernando Albuquerque
Palavras-chave: Adaptive gamification
Personalized learning
Self-regulated learning
Data: 2020
Editora: International Academy of Technology, Education and Development (IATED)
Citação: Raleiras, M., Viana, J., & Costa, F. (2020). Adaptive gamification models in higher education: Is there a place for self-regulated learning?. In EDULEARN20 Proceedings (pp. 5949-5955). IATED.
Resumo: Despite a growing body of research literature in gamification models, there is little systematic analysis and understanding of what makes up effective approaches to gamification. While generally positive, the impact of gamified interventions on student participation engagement depends on whether the student is motivated intrinsically or extrinsically. Self-Regulated Learning skills of time management, metacognition, critical thinking, and effort regulation were found to have significant positive correlations with academic success in online settings and to improve students’ satisfaction and learning persistence. These strategies can be taught to students and promoted by learning environments. Gamification as an educational strategy can contribute to developing these skills. In this paper, we present a review of adaptive gamification models for Higher Education and analyzed how they integrate Self-Regulated learning skills.
Peer review: yes
URI: http://hdl.handle.net/10451/64163
DOI: 10.21125/edulearn.2020.1555
ISBN: 978-84-09-17979-4
ISSN: 2340-1117
Versão do Editor: https://library.iated.org/view/RALEIRAS2020ADA
Aparece nas colecções:IE - GIETS - Comunicações e Conferências



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