Utilize este identificador para referenciar este registo: http://hdl.handle.net/10451/64163
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degois.publication.firstPage5949pt_PT
degois.publication.lastPage5955pt_PT
degois.publication.titleEDULEARN20 Proceedingspt_PT
dc.relation.publisherversionhttps://library.iated.org/view/RALEIRAS2020ADApt_PT
dc.contributor.authorRaleiras, Mónica-
dc.contributor.authorViana, Joana-
dc.contributor.authorCosta, Fernando Albuquerque-
dc.date.accessioned2024-04-11T18:30:01Z-
dc.date.available2024-04-11T18:30:01Z-
dc.date.issued2020-
dc.identifier.citationRaleiras, M., Viana, J., & Costa, F. (2020). Adaptive gamification models in higher education: Is there a place for self-regulated learning?. In EDULEARN20 Proceedings (pp. 5949-5955). IATED.pt_PT
dc.identifier.isbn978-84-09-17979-4-
dc.identifier.issn2340-1117-
dc.identifier.urihttp://hdl.handle.net/10451/64163-
dc.description.abstractDespite a growing body of research literature in gamification models, there is little systematic analysis and understanding of what makes up effective approaches to gamification. While generally positive, the impact of gamified interventions on student participation engagement depends on whether the student is motivated intrinsically or extrinsically. Self-Regulated Learning skills of time management, metacognition, critical thinking, and effort regulation were found to have significant positive correlations with academic success in online settings and to improve students’ satisfaction and learning persistence. These strategies can be taught to students and promoted by learning environments. Gamification as an educational strategy can contribute to developing these skills. In this paper, we present a review of adaptive gamification models for Higher Education and analyzed how they integrate Self-Regulated learning skills.pt_PT
dc.language.isoengpt_PT
dc.publisherInternational Academy of Technology, Education and Development (IATED)pt_PT
dc.relationinfo:eu-repo/grantAgreement/FCT/Concurso para Financiamento de Projetos de Investigação Científica e Desenvolvimento Tecnológico em Todos os Domínios Científicos - 2017/PTDC%2FCCI-CIF%2F30754%2F2017/PTpt_PT
dc.rightsopenAccesspt_PT
dc.subjectAdaptive gamificationpt_PT
dc.subjectPersonalized learningpt_PT
dc.subjectSelf-regulated learningpt_PT
dc.titleAdaptive Gamification Models in Higher Education: Is There a Place for Self-Regulated Learning?pt_PT
dc.typearticlept_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.peerreviewedyespt_PT
dc.identifier.doi10.21125/edulearn.2020.1555pt_PT
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