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En quoi les jeux vidéos sont-ils différents.... ?

dc.contributor.authorNatkin, Stéphane
dc.date.accessioned2025-07-23T11:33:32Z
dc.date.available2025-07-23T11:33:32Z
dc.date.issued2018-12
dc.description.abstractStarting from an analysis of what differentiates video games from other media, considered from the point of view of aesthetics, creative processes and the organization of this production, we show that this analysis is the foundation of the pedagogy that has been developed for more than fifteen years at the Graduate School of Digital Games and Interactive Media (Enjmin).pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationIn: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 105-119pt_PT
dc.identifier.eissn2183-6981
dc.identifier.issn2183-6973
dc.identifier.urihttp://hdl.handle.net/10400.5/102362
dc.language.isofrapt_PT
dc.peerreviewedyespt_PT
dc.publisherCentro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboapt_PT
dc.subjectArtept_PT
dc.subjectJogopt_PT
dc.subjectDesign de Jogopt_PT
dc.subjectLevel Designpt_PT
dc.subjectVideojogopt_PT
dc.titleEn quoi les jeux vidéos sont-ils différents.... ?pt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlaceLisboapt_PT
oaire.citation.endPage119pt_PT
oaire.citation.issue7pt_PT
oaire.citation.startPage105pt_PT
oaire.citation.titleConvocarte - Revista de Ciências da Artept_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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