Publication
En quoi les jeux vidéos sont-ils différents.... ?
dc.contributor.author | Natkin, Stéphane | |
dc.date.accessioned | 2025-07-23T11:33:32Z | |
dc.date.available | 2025-07-23T11:33:32Z | |
dc.date.issued | 2018-12 | |
dc.description.abstract | Starting from an analysis of what differentiates video games from other media, considered from the point of view of aesthetics, creative processes and the organization of this production, we show that this analysis is the foundation of the pedagogy that has been developed for more than fifteen years at the Graduate School of Digital Games and Interactive Media (Enjmin). | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | In: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 105-119 | pt_PT |
dc.identifier.eissn | 2183-6981 | |
dc.identifier.issn | 2183-6973 | |
dc.identifier.uri | http://hdl.handle.net/10400.5/102362 | |
dc.language.iso | fra | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Centro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboa | pt_PT |
dc.subject | Arte | pt_PT |
dc.subject | Jogo | pt_PT |
dc.subject | Design de Jogo | pt_PT |
dc.subject | Level Design | pt_PT |
dc.subject | Videojogo | pt_PT |
dc.title | En quoi les jeux vidéos sont-ils différents.... ? | pt_PT |
dc.type | journal article | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Lisboa | pt_PT |
oaire.citation.endPage | 119 | pt_PT |
oaire.citation.issue | 7 | pt_PT |
oaire.citation.startPage | 105 | pt_PT |
oaire.citation.title | Convocarte - Revista de Ciências da Arte | pt_PT |
rcaap.rights | openAccess | pt_PT |
rcaap.type | article | pt_PT |