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Authors
Advisor(s)
Abstract(s)
Starting from an analysis of what differentiates video games from other media, considered from the point of view of aesthetics, creative processes and the organization of this production, we show that this analysis is the foundation of the pedagogy that has been developed for more than fifteen years at the Graduate School of Digital Games and Interactive Media (Enjmin).
Description
Keywords
Arte Jogo Design de Jogo Level Design Videojogo
Pedagogical Context
Citation
In: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 105-119
Publisher
Centro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboa