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Resumo(s)
É de conhecimento comum que, no mercado de trabalho, os prazos tendem a ser curtos para que o designer consiga completar um processo de fases de exploração e desenvolvimento crítico no processo de design, de forma verdadeiramente exploratória e aprofundada. Considerando que o design de interação é geralmente estruturado em quatro fases principais: pesquisa, ideação, desenvolvimento e avaliação/implementação, adaptadas consoante o contexto por cada designer, esta dissertação tem como objetivo compreender como a variável tempo atua e é percecionada no âmbito do design de interação, mais especificamente nos processos praticados pelos designers da área. Através de métodos qualitativos, como cultural probes e entrevistas semiestruturadas com designers, a pesquisa revela de que maneira a escassez de tempo, a pressão temporal e os ritmos de trabalho influenciam não apenas o processo criativo, mas também as decisões formais e conceptuais. Os dados recolhidos permitiram observar que o tempo atua, frequentemente, de modo indireto, moldando a fluidez ou fragmentação do processo dos designers. Desta investigação resulta uma compreensão mais profunda sobre a perceção do tempo pelos designers, destacando-se a importância do registo e da reflexão crítica sobre os ritmos de trabalho e os momentos de pausa. Verificou-se que o impacto do tempo tende a intensificar-se quando está diretamente associado a prazos rígidos, entregas externas ou decisões estratégicas com implicações a curto prazo. A dissertação propõe, assim, que o tempo deve ser considerado não apenas como uma variável de gestão, mas como um elemento estruturante e crítico da prática do design de interação.
It is common knowledge that, in the job market, deadlines tend to be short for designers to complete a process of exploration and critical development in the design process through truly exploratory and in-depth form. Considering that interaction design is generally structured in four main phases: research, ideation, development, and evaluation/implementation, adapted according to the context by each designer, this dissertation aims to understand how the time variable acts and is perceived in the field of interaction design, more specifically in the processes practiced by designers in the area. Through qualitative methods, such as cultural probes and semi-structured interviews with designers, the research reveals how time scarcity, time pressure, and work rhythms influence not only the creative process but also formal and conceptual decisions. The data collected allowed us to observe that time often acts indirectly, shaping the fluidity or fragmentation of the designers’ process. This research results in a deeper understanding of designers’ perception of time, highlighting the importance of recording and critically reflecting on work rhythms and moments of pause. It was found that the impact of time tends to intensify when it is directly associated with strict deadlines, external deliveries, or strategic decisions with short-term implications. The dissertation thus proposes that time should be considered not only as a management variable but as a structuring and critical element of interaction design practice.
It is common knowledge that, in the job market, deadlines tend to be short for designers to complete a process of exploration and critical development in the design process through truly exploratory and in-depth form. Considering that interaction design is generally structured in four main phases: research, ideation, development, and evaluation/implementation, adapted according to the context by each designer, this dissertation aims to understand how the time variable acts and is perceived in the field of interaction design, more specifically in the processes practiced by designers in the area. Through qualitative methods, such as cultural probes and semi-structured interviews with designers, the research reveals how time scarcity, time pressure, and work rhythms influence not only the creative process but also formal and conceptual decisions. The data collected allowed us to observe that time often acts indirectly, shaping the fluidity or fragmentation of the designers’ process. This research results in a deeper understanding of designers’ perception of time, highlighting the importance of recording and critically reflecting on work rhythms and moments of pause. It was found that the impact of time tends to intensify when it is directly associated with strict deadlines, external deliveries, or strategic decisions with short-term implications. The dissertation thus proposes that time should be considered not only as a management variable but as a structuring and critical element of interaction design practice.
Descrição
Dissertação de mestrado, Design de Interação, 2025, Universidade de Lisboa, Faculdade de Arquitetura
Palavras-chave
interaction design time-factor interaction design process design de interação fator tempo processo em design de interação
