Publicação
Creating Shared Gaming Experiences
| dc.contributor.author | Pires, Luís Miguel de Carvalho Paiva dos Santos | |
| dc.contributor.institution | Faculty of Sciences | |
| dc.contributor.institution | Department of Informatics | |
| dc.contributor.supervisor | Rodrigues, André Filipe Pereira | |
| dc.contributor.supervisor | Guerreiro, João Pedro Vieira | |
| dc.date.accessioned | 2026-01-16T10:35:01Z | |
| dc.date.available | 2026-01-16T10:35:01Z | |
| dc.date.issued | 2025 | |
| dc.description | Tese de Mestrado, Engenharia Informática, 2025, Universidade de Lisboa, Faculdade de Ciências | |
| dc.description.abstract | Video games have long been a vehicle for entertainment and social play. Research has identified many benefits associated with social play. However, limitations remain for people who wish to play together. To address this, research also explored asymmetric games, yet little attention has been given to how independently developed single-player games can be connected to form a joint experience. This thesis addresses that gap by investigating how modular connections between games can foster shared play. We present a framework that characterizes interactions through inputs and outputs, supplemented by a visibility layer that conveys these interactions to players. A prototype was developed in which three single-player games were connected in pairs using a variety of connections and visibility mechanics. This allowed exploration of diverse game interactions and visibility mechanics as well as their relation to players’ perceptions and behaviors. A user study with 24 participants in pairs was conducted to evaluate the system. Participants played the games, completed questionnaires, and engaged in interviews, with data analyzed using a mixed-methods approach. Findings indicate that although players sometimes struggled to precisely identify the mechanics of connections, their effects were strongly felt. Certain implementations of the visibility layer enhanced clarity and fostered communication between partners, while mismatches between inputs and outputs occasionally caused confusion or unintended competition. Additionally, players often adopted distinct roles in response to interactions, shaping unique social dynamics. This work contributes to an exploration of the role of visibility in shaping social presence, as well as an examination of how inter-game connections influence player behavior. It highlights the potential of modular systems for creating shared experiences from isolated games, emphasizing the importance of designing connections and visibility methods that maintain engagement and foster social interaction. | en |
| dc.format | application/pdf | |
| dc.identifier.tid | 204177332 | |
| dc.identifier.uri | http://hdl.handle.net/10400.5/116650 | |
| dc.language.iso | eng | |
| dc.subject | asymmetry | |
| dc.subject | social gaming | |
| dc.subject | cooperative | |
| dc.subject | multiplayer | |
| dc.subject | shared experiences | |
| dc.title | Creating Shared Gaming Experiences | en |
| dc.type | master thesis | |
| dspace.entity.type | Publication | |
| rcaap.rights | openAccess |
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