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A problemática do desenvolvimento e da avaliação das competências digitais dos alunos
é uma questão com interesse crescente no âmbito da investigação na área da Educação,
uma vez que estas competências têm sido consideradas imprescindíveis para uma
cidadania autônoma e crítica. Entretanto, nota-se uma escassez de estudos e documentos
curriculares dedicados especificamente ao desenvolvimento e à avaliação das
competências digitais dos alunos mais novos. Nesta linha, e compreendendo que as
inovações em educação devem estar ao serviço da melhoria das aprendizagens, o estudo
aqui apresentado teve como principal finalidade construir um dispositivo para apoiar o
desenvolvimento e a avaliação intencional das competências digitais que os alunos
deverão desenvolver ao longo do 1.º Ciclo do Ensino Básico. Para alcançar este propósito,
o percurso metodológico desenvolvido, em conformidade com assunções fundamentais
do paradigma pragmático e à luz dos princípios da Investigação Baseada em Design
(IBD), abrangeu três etapas iterativas: (1) Pesquisa Preliminar, que visou a realização de
um levantamento teórico e curricular sobre o tema; (2) Prototipação, que abrangeu os
processos de desenvolvimento e aprimoramento das partes integrantes do dispositivo
em foco; e (3) Validação, que focou a verificação da efetividade e da aplicabilidade do
produto desenvolvido. Os métodos e técnicas utilizados para recolher e analisar os dados
envolveram diferentes procedimentos em função da natureza dos dados, destacando-se,
dentre eles, análises interpretativas de conteúdo. Apesar das limitações inerentes a um
estudo desta natureza, o trabalho de construção, refinamento e validação dos protótipos
produzidos, permitiu-nos chegar a um dispositivo educativo de apoio ao
desenvolvimento e à avaliação das competências digitais dos alunos do 1º Ciclo do
Ensino Básico, o qual se constitui de três partes complementares e interrelacionadas: (1)
Referencial de competências digitais para alunos do 1.º CEB; (2) Glossário de apoio; e
(3) Modelo de Estratégia de Aprendizagem e Avaliação. Sem a pretensão de dar respostas
ou soluções definitivas, este estudo pode contribuir para auxiliar a promoção e a
avaliação de competências digitais dos alunos mais novos, mas também servir como
ponto de partida para novas soluções e aprimoramentos que ainda são necessários para
dar suporte ao desenvolvimento intencional desta componente de aprendizagem em
contexto escolar.
The issue of developing and evaluating students' Digital Competences is a matter of growing interest in the field of research in Education, since these competences have been considered essential for an autonomous and critical citizenship. However, there is a shortage of studies and curriculum documents specifically dedicated to the development and assessment of digital competences in younger students. In this sense, and understanding that innovations in education must be at the service of the improvement of learning, the main purpose of the study presented here was to build a device to support the development and intentional assessment of digital competences that students should develop throughout the 1st Cycle of Basic Education. To achieve this objective, the methodological path developed, in accordance with fundamental assumptions of the pragmatic paradigm and in light of the principles of the Design-Based Research (DBR), encompassed three iterative stages: (1) Preliminary Research, which aimed to carry out a theoretical and curricular assessment on the subject; (2) Prototyping, which covered the processes of development and improvement of the integral parts of the device in focus; and (3) Validation, which focused on verifying the effectiveness and applicability of the developed product. The methods and techniques used to collect and analyze the data involved different procedures depending on the nature of the data, highlighting, among them, interpretive content analyses. Despite the limitations inherent to a study of this nature, the work of constructing, refining and validating the prototypes produced, allowed us to arrive at an educational device to support the development and assessment of the digital competences of students in the 1st Cycle of Basic Education, the which consists of three complementary and interrelated parts: (1) A digital competences framework for the 1st Cycle of Basic Education students’; (2) A glossary; and (3) A Learning and Assessment Strategy Model. Without intending to provide definitive answers or solutions, this study can contribute to help promote and assess the digital competences of younger students, but also serve as a starting point for new solutions and improvements that are still needed to support the purposeful development of this learning component in a school context.
The issue of developing and evaluating students' Digital Competences is a matter of growing interest in the field of research in Education, since these competences have been considered essential for an autonomous and critical citizenship. However, there is a shortage of studies and curriculum documents specifically dedicated to the development and assessment of digital competences in younger students. In this sense, and understanding that innovations in education must be at the service of the improvement of learning, the main purpose of the study presented here was to build a device to support the development and intentional assessment of digital competences that students should develop throughout the 1st Cycle of Basic Education. To achieve this objective, the methodological path developed, in accordance with fundamental assumptions of the pragmatic paradigm and in light of the principles of the Design-Based Research (DBR), encompassed three iterative stages: (1) Preliminary Research, which aimed to carry out a theoretical and curricular assessment on the subject; (2) Prototyping, which covered the processes of development and improvement of the integral parts of the device in focus; and (3) Validation, which focused on verifying the effectiveness and applicability of the developed product. The methods and techniques used to collect and analyze the data involved different procedures depending on the nature of the data, highlighting, among them, interpretive content analyses. Despite the limitations inherent to a study of this nature, the work of constructing, refining and validating the prototypes produced, allowed us to arrive at an educational device to support the development and assessment of the digital competences of students in the 1st Cycle of Basic Education, the which consists of three complementary and interrelated parts: (1) A digital competences framework for the 1st Cycle of Basic Education students’; (2) A glossary; and (3) A Learning and Assessment Strategy Model. Without intending to provide definitive answers or solutions, this study can contribute to help promote and assess the digital competences of younger students, but also serve as a starting point for new solutions and improvements that are still needed to support the purposeful development of this learning component in a school context.
Descrição
Dissertação de mestrado, Educação (Área de Especialidade em Inovação em Educação), 2023, Universidade de Lisboa, Instituto de Educação
Palavras-chave
Avaliação de competências Ensino básico (1º ciclo) Inovação educativa Tecnologia educativa Dissertações de mestrado - 2023
