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| 8.12 MB | Adobe PDF |
Orientador(es)
Resumo(s)
When performing problem solving tasks, teachers
need to guide students’ activities through the regulation of
learning with meaningful resources that exemplify students’ daily
life. As a contribution to the learning and teaching processes in
problem solving in math, we created Festarola, a digital game
designed for young children, ages eight to ten, where a team of
players is tasked with organizing a birthday party for a group
of children. The game fosters both self and shared regulation
of learning in problem solving by guiding students through a
forethought phase, an execution and monitoring phase, and lastly,
a self-reflection phase. A user study was conducted with children
from the Portuguese primary education to measure the impact of
the game. Children interacted with the game individually and in
groups throughout several sessions. Positive results indicate that
the game successfully stimulated and developed problem solving
strategies in students.
Descrição
Palavras-chave
Digital game Problem solving Collaborative learning
Contexto Educativo
Citação
Rodrigues, R., Ferreira, P., Prada, R., Paulino, P., & Simão, A. M. V. (2019, September). Festarola: A game for improving problem solving strategies. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE.
Editora
IEEE
