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Game interaction primitives

dc.contributor.advisorRodrigues,André Filipe Pereira
dc.contributor.advisorGouveia,Rúben Hugo de Freitas
dc.contributor.authorMarques,Inês da Silva Martins Valadares
dc.contributor.institutionFaculty of Sciences
dc.contributor.institutionDepartment of Informatics
dc.date.accessioned2026-01-16T14:45:05Z
dc.date.available2026-01-16T14:45:05Z
dc.date.issued2025
dc.descriptionTese de Mestrado, Engenharia Informática, 2025, Universidade de Lisboa, Faculdade de Ciências
dc.description.abstractThe gaming industry has witnessed exponential growth, becoming one of the most influential forms of entertainment worldwide. With millions of active players, an enormous amount of inter- action data is generated, offering a unique opportunity to analyze behavioral patterns. This thesis proposes and explores the concept of Game Interaction Primitives, core behavioral patterns that remain consistent across different gaming environments. The central hypothesis is that such primitives, such as tactical movements or reaction times, play a crucial role in maintaining player equivalence across diverse games. The research began with an analysis of multiple digital games to identify recurring interaction patterns. From this analysis, a recurring primitive, named Predictive Tap, was selected, frequently observed in mobile games. This primitive represents a form of anticipatory interaction, where players tap in time with predictable gameplay events. A proof-of-concept game was developed to embed and capture this primitive during gameplay, allowing its assessment in a controlled environment. A user study will be conducted to validate this approach and assess its effectiveness in detecting and analyzing the primitive. The results of this work showed that the Predictive Tap primitive captures some consistent anticipatory patterns in player behavior across mobile games, although substantial variability remains and cross-game generalization continues to be a challenge. The project also provides a practical guide for implementing logging of interaction metrics, offering a foundation to support further analysis of Game Interaction Primitives in future studies. This work aims to contribute to a deeper understanding of player behavior, with potential applications in game design, user experience personalization, and long-term monitoring of cognitive and motor capabilities.en
dc.formatapplication/pdf
dc.identifier.tid204174988
dc.identifier.urihttp://hdl.handle.net/10400.5/116661
dc.language.isoeng
dc.subjectgame design
dc.subjectcore tasks
dc.subjectplayer behavior
dc.subjectinteraction primitives
dc.subjectdata collection
dc.titleGame interaction primitivesen
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccess

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