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Resumo(s)
Existe um grande debate em torno da introdução das tecnologias digitais nas escolas, abordando se estas podem ou não contribuir para melhorar o sistema de ensino. O maior receio dos educadores, pais e professores é que os alunos, já diariamente conectados ao mundo digital, fiquem ainda mais rodeados de ecrãs, o que leva à exclusão destes dispositivos das salas de aula. Contudo, a tecnologia digital pode fazer parte do nosso futuro e devemos auxiliar os alunos a tirar o melhor partido destas tecnologias para desenvolver o seu conhecimento, desde o início da sua vida escolar, ou seja, primeiro ano escolar, como por exemplo no momento da aprendizagem da escrita e da leitura.
Assim, é essencial perceber como é que a interação com a tecnologia digital pode complementar as ferramentas já existentes para proporcionar uma experiência lúdico-pedagógica aos alunos, analisando quais os componentes tangíveis e sensoriais que podem proporcioná-la. Estas recriações ou alterações não devem passar apenas pelas ferramentas como também pelos métodos.
Existem diversos métodos de ensino da escrita e da leitura, a sua disposição e o seu encadeamento dos conteúdos proporciona diferentes experiências de aprendizagem. O método das 28 palavras é um método que apresenta características que favorecem o desenvolvimento de um sistema interativo, pela utilização da imagem como meio de comunicação, pela construção e desconstrução de palavras. Porém é importante ressaltar que não existe nenhum método melhor que outro, cada aluno é único. Por esse motivo é fundamental desenvolver um ensino adaptado ao ritmo de cada aluno, conseguindo identificar quais as suas dificuldades rapidamente para que o professor ou outro especialista o possa ajudar.
Com esta investigação foi desenvolvido um projeto para alunos e professores do primeiro ano do ensino básico, com a função principal de auxiliar na aprendizagem de conteúdos do programa do primeiro ano da disciplina de Português, em que a ferramenta pedagógica identifica também as dificuldades sentidas pelos alunos.
ABSTRACT: There is a huge debate around the introduction of digital technologies at schools, approaching if they can contribute to improve the learning system or not. The biggest fear that educators, parents and teachers have is that students, who are already connected to the digital world daily, get even more surrounded by screens, which leads to the exclusion of devices from the classroom. On the other hand, digital technology can be part of our future and we must help students to make the best use of these technologies to develop their knowledge from the beginning of their school life, that is, the first school year, for example at the time of learning to write and read. Thus, it is essential to understand how the interaction with digital technology can complement existing tools to provide a playful-pedagogical experience for students, analyzing which tangible and sensory competent can provide it. These recreations or changes must not only go through tools but also methods. There are several methods of teaching writing and reading, their disposition and their chain of contents provides different learning experiences for students. The 28 word method is a method that has characteristics that favor the development of an interactive system, by using the image as a means of communication, by building and deconstructing words. However, it is important to highlight that there is not a method that is better than the other, each student is unique. For that motive only it is fundamental to develop a way of teaching adapted to the rhythm of each student in a way to identify what are their difficulties quickly, so that teacher or experts can help them. With this investigation was developed a project for the teachers and first grade students at primary schools, with the main function of assisting in learning the contents of the program of the first year of the language subject, in which the pedagogical tool also identifies the difficulties felt by students.
ABSTRACT: There is a huge debate around the introduction of digital technologies at schools, approaching if they can contribute to improve the learning system or not. The biggest fear that educators, parents and teachers have is that students, who are already connected to the digital world daily, get even more surrounded by screens, which leads to the exclusion of devices from the classroom. On the other hand, digital technology can be part of our future and we must help students to make the best use of these technologies to develop their knowledge from the beginning of their school life, that is, the first school year, for example at the time of learning to write and read. Thus, it is essential to understand how the interaction with digital technology can complement existing tools to provide a playful-pedagogical experience for students, analyzing which tangible and sensory competent can provide it. These recreations or changes must not only go through tools but also methods. There are several methods of teaching writing and reading, their disposition and their chain of contents provides different learning experiences for students. The 28 word method is a method that has characteristics that favor the development of an interactive system, by using the image as a means of communication, by building and deconstructing words. However, it is important to highlight that there is not a method that is better than the other, each student is unique. For that motive only it is fundamental to develop a way of teaching adapted to the rhythm of each student in a way to identify what are their difficulties quickly, so that teacher or experts can help them. With this investigation was developed a project for the teachers and first grade students at primary schools, with the main function of assisting in learning the contents of the program of the first year of the language subject, in which the pedagogical tool also identifies the difficulties felt by students.
Descrição
Dissertação de Mestrado em Design de Interação apresentada na Faculdade de Arquitetura em parceria com a Faculdade de Belas Artes da Universidade de Lisboa para obtenção do grau de Mestre.
Palavras-chave
Sistemas interativos Interação tangível Ferramentas pedagógicas Aprendizagem da leitura e da escrita Método das 28 palavras Interactive systems Tangible interaction Pedagogical tools Learning to read and write 28 word method
Contexto Educativo
Citação
CAEIRO, Carolina Barreto - Meias palavras : sistema de aprendizagem interativo : o contributo do design de interação no desenvolvimento de ferramentas pedagógicas. - Lisboa : FA, 2021. Dissertação de Mestrado em Design de Interação.
Editora
Universidade de Lisboa, Faculdade de Arquitetura
