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A Ludectrofobia dos críticos de arte

dc.contributor.authorGouveia, João Ricardo Faria de
dc.date.accessioned2025-07-23T11:35:45Z
dc.date.available2025-07-23T11:35:45Z
dc.date.issued2018-12
dc.description.abstractThe following work explores the relationship of art critics with video games through the analysis of interviews, manifestoes, reviews, and critiques. It is our aim to put in evidence the uneasiness of the art critic to talk about videogames, what we have called “ludectrophobia”. The prevailing critical silence calls attention to the position of videogames in the art world and simultaneously serves as a launching platform in tracing a critical argumentation of videogames based on manifestos and thesis that we found on the theme.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationIn: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 120-137pt_PT
dc.identifier.eissn2183-6981
dc.identifier.issn2183-6973
dc.identifier.urihttp://hdl.handle.net/10400.5/102363
dc.language.isoporpt_PT
dc.peerreviewedyespt_PT
dc.publisherCentro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboapt_PT
dc.subjectVideojogospt_PT
dc.subjectCríticapt_PT
dc.subjectreviewpt_PT
dc.subjectArtept_PT
dc.titleA Ludectrofobia dos críticos de artept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlaceLisboapt_PT
oaire.citation.endPage137pt_PT
oaire.citation.issue7pt_PT
oaire.citation.startPage120pt_PT
oaire.citation.titleConvocarte - Revista de Ciências da Artept_PT
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT

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