| Nome: | Descrição: | Tamanho: | Formato: | |
|---|---|---|---|---|
| 368.82 KB | Adobe PDF |
Autores
Orientador(es)
Resumo(s)
The following work explores the relationship of art critics with video games through the analysis of interviews, manifestoes, reviews, and critiques. It is our aim to put in evidence the uneasiness of the art critic to talk about videogames, what we have called “ludectrophobia”. The prevailing critical silence calls attention to the position of videogames in the art world and simultaneously serves as a launching platform in tracing a critical argumentation of videogames based on manifestos and thesis that we found on the theme.
Descrição
Palavras-chave
Videojogos Crítica review Arte
Contexto Educativo
Citação
In: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 120-137
Editora
Centro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboa
