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Barren : estudo visual de um ambiente inabitável extraterrestre

datacite.subject.fosHumanidades::Artespt_PT
dc.contributor.advisorGouveia, Patrícia Cristina Silva Figueira
dc.contributor.authorRocha, Ana Rita Carvalho da
dc.date.accessioned2024-11-26T17:24:23Z
dc.date.available2024-11-26T17:24:23Z
dc.date.issued2024-07-02
dc.description.abstractThe following dissertation aims to present an artistic interpretation of a barren alien world by means of a videogame project named Barren. Based on the main research topic, “a visual study of an uninhabited extraterrestrial environment”, the investigation began with establishing an understanding on Humanity’s unending curiosity of the Cosmos and the reason behind the intense need for its exploration, through a brief historical contextualization. By an analysis of the human inquisitiveness regarding its origins and its existential position within the Universe, coupled with the preservation and transmission of this knowledge over time, compelled an artistic exploration of Space. This artistic endeavor led to the discovery of the genre of Space Art. Following a comprehensive examination of the genre’s historical evolution across different eras and the subsequent development of its numerous subgenres, their incorporation into the current project ensued. Barren is a gaming project that originated from a collaboration between the Faculty of Fine Arts and Instituto Superior Técnico, both affiliated with the University of Lisbon. This partnership, known as FBAUL/IST-GAMING 2021, aimed to bridge the engineering and artistic fields in the production and development of a gaming prototype, which would culminate in its presentation at Montra de Jogos, a gaming event where the various teams play-test their respective projects. With the influence of Space Art, Barren underwent an integral reconstruction process rooted in Concept Art, which facilitated a more authentic portrayal of an arid alien world. The present document will delve into the intricacies of this process, covering the distinct phases in detail – from the initial conceptualization to the narrative development and design of the world’s constituent elements.pt_PT
dc.identifier.tid203669266pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.5/95674
dc.language.isoporpt_PT
dc.subjectSpace Artpt_PT
dc.subjectArte espacialpt_PT
dc.subjectConcept Artpt_PT
dc.subjectArte conceptualpt_PT
dc.subjectVideojogospt_PT
dc.subjectExtraterrestrept_PT
dc.subjectUniversopt_PT
dc.subjectArtistas espaciaispt_PT
dc.subjectArtes interativaspt_PT
dc.subjectArte multimédiapt_PT
dc.subjectIlustraçãopt_PT
dc.subjectCosmogoniapt_PT
dc.subjectProjeto Barrenpt_PT
dc.titleBarren : estudo visual de um ambiente inabitável extraterrestrept_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameDissertação de Mestrado em Arte Multimédia, Universidade de Lisboa, Faculdade de Belas Artes, 2024pt_PT

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