Browsing by Issue Date, starting with "2025-05-29"
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- ISBE & Cochrane Portugal Newsletter nº 336: A Tirzepatida é um fármaco eficaz na prevenção da Diabetes tipo 2 em doentes obesos com pré-diabetesPublication . Carneiro, António Vaz; Rachadell, Juan; Lupi Manso, NunoEsta Newsletter (NL) resulta de uma parceria entre o Instituto de Saúde Baseada na Evidência e a Cochrane Portugal, e tem como objectivo disponibilizar informação sobre áreas importantes para a prática clínica, com base na melhor evidência científica disponível. São incluídos estudos relevantes, criticamente avaliados pela sua validade, importância dos resultados e aplicabilidade prática, resumidos numa óptica de suporte à decisão. É dada prioridade a estudos de causalidade incluindo-se ainda, quando justificado, estudos qualitativos e metodológicos, assim como revisões científicas. O conteúdo da NL é da exclusiva responsabilidade do(s) seu(s) autor(es).
- Objeto habitante: do aproveitar à construção criativaPublication . Madureira, Miguel Rodrigues Casa Nova; Serra, Rui Alexandre Rosa GrinchoThis reflection concerns theoretical research relating to creative and artistic work in the studio, focusing on the constituent elements of the inhabiting object and the breadth of the notions of wandering as the centrepiece of artistic development. The working methodologies explored are the result of collecting elements from the space in which they remain. Painting and the utilisation of raw materials are of particular note, with the aim of elucidating the transparencies of a past in constant oscillation between being and non-being. The encounter with the world is perceived and reinterpreted in the visual construction, exploring the notion of the body, which occupies and extends materially in favour of an attempt of expression that reflects the thinking of creation as mediation. In the context of contemporaneity, it reflects on captured moments, based on the horizontality of creation and the multiplicity of reflections that free our universal knowledge for the known present. The notion of time is completely overwhelmed, giving way to the absence of being and, perhaps, to the universal being that extends to us – our perpetuation. The essence of a series of actions within the urban environment is extracted, resulting in a space characterised by a deficiency of colour, which alludes to both personal and collective memory, as well as to transient thoughts or anonymous markings. Nature, as a nuanced component of a larger entity, manifests itself in response to our condition, assimilating its surroundings as an expansive organism in its natural state. The painting serves as a medium for reflection, showcasing its cycle of degradation and corrosion, which is on the verge of abandonment. This cycle serves as a metaphor for what lies concealed, and its presence serves as a poignant reminder
- ”Is This Real Learning or Just Game Fantasy?”: Striking a balance between fiction and education in teaching viral infections through digital gamePublication . Vale Costa, Liliana; Proença, Frederico; Arnab, Sylvester; Nogueira, Teresa; Duarte, Margaridaunderscored the importance of using effective communication strategies to educate the public about outbreaks. While reinforcing education to prepare for future health threats is crucial, integrating viral infection awareness into learning presents challenges, especially for younger individuals who may lack the foundational knowledge to grasp the importance of this issue. While traditional education methods may struggle to engage this audience, games offer a promising medium for effectively transferring knowledge. By blending learning with play, games can make complex topics more accessible and engaging. However, this approach is not without its difficulties. Ensuring accuracy and maintaining a balance between educational content and fictional elements is crucial, as misrepresentations can be easily amplified in media, leading to misunderstanding rather than enlightenment. This paper discusses a case study of the game "Mutation Madness," which involved twenty-six experts in both game design and microbiology, providing valuable insights into the intricate process of balancing fiction with learning in educational games. The findings underscore the importance of involving scientists from the outset—particularly during the requirement definition phase, as well as in shaping the game's narrative and content. Their input ensured that gameplay elements remained grounded in scientific accuracy. For the specific goal of teaching about viral infections, the use of physical-life models to depict organism interactions, combined with a cause-and-effect approach, demonstrated to be an effective strategy. By incorporating repetitive mechanics within these fictional scenarios, the game successfully reinforced key learning outcomes without overwhelming the players with excessive complexity.