Utilize este identificador para referenciar este registo: http://hdl.handle.net/10451/62596
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degois.publication.firstPage1pt_PT
degois.publication.lastPage8pt_PT
degois.publication.titleVS-GAMES'2019 - the 11th International Conference on Virtual Worlds and Games for Serious Applicationspt_PT
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/8864524pt_PT
dc.contributor.authorRodrigues, Ricardo-
dc.contributor.authorFerreira, Paula-
dc.contributor.authorPrada, Rui-
dc.contributor.authorPaulino, Paula-
dc.contributor.authorVeiga Simão, Ana-
dc.date.accessioned2024-02-13T18:37:22Z-
dc.date.available2024-02-13T18:37:22Z-
dc.date.issued2019-
dc.identifier.citationRodrigues, R., Ferreira, P., Prada, R., Paulino, P., & Simão, A. M. V. (2019, September). Festarola: A game for improving problem solving strategies. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-8). IEEE.pt_PT
dc.identifier.isbn9781728145402-
dc.identifier.urihttp://hdl.handle.net/10451/62596-
dc.description.abstractWhen performing problem solving tasks, teachers need to guide students’ activities through the regulation of learning with meaningful resources that exemplify students’ daily life. As a contribution to the learning and teaching processes in problem solving in math, we created Festarola, a digital game designed for young children, ages eight to ten, where a team of players is tasked with organizing a birthday party for a group of children. The game fosters both self and shared regulation of learning in problem solving by guiding students through a forethought phase, an execution and monitoring phase, and lastly, a self-reflection phase. A user study was conducted with children from the Portuguese primary education to measure the impact of the game. Children interacted with the game individually and in groups throughout several sessions. Positive results indicate that the game successfully stimulated and developed problem solving strategies in students.pt_PT
dc.language.isoengpt_PT
dc.publisherIEEEpt_PT
dc.rightsopenAccesspt_PT
dc.subjectDigital gamept_PT
dc.subjectProblem solvingpt_PT
dc.subjectCollaborative learningpt_PT
dc.titleFestarola: a Game for Improving Problem Solving Strategiespt_PT
dc.typeconferenceObjectpt_PT
dc.date.updated2024-02-01T11:54:08Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.slugcv-prod-1030136-
dc.identifier.doi10.1109/vs-games.2019.8864524pt_PT
rcaap.cv.cienciaid7115-EC2B-AEAC | Paula Alexandra Nunes da Costa Ferreira-
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