| Nome: | Descrição: | Tamanho: | Formato: | |
|---|---|---|---|---|
| 36.69 KB | JPEG | |||
| 1.38 MB | Adobe PDF |
Orientador(es)
Resumo(s)
The project in development here consists on an investigation through the art field boundaries, more precisely, in painting and sculpture. It is born as a reflection of the technological society that the artist wants to represent and is based on three formal characteristics: geometry, colour and dimension (bidimensionality/ tridimensionality). The conjugation of these three elements, not only leads to various theoretical contexts, which are absolutely needed to understand the primary aim of this thesis, but serves the purpose of showing this thread’s timeliness when compared to the contemporary art panorama. The practical research bases itself on a simple work method, described along the dissertation precisely through the order in which the chapters appear. Reality is decoded through a bi-dimensional exercise that turns later into a three-dimensional reality. That reality creates an immersive space where the presence of the spectator seems to relate again everything to an experience where image takes place, bi-dimensionality again
Descrição
Palavras-chave
Foucault, Michel, 1926-1984 Baudrillard, Jean, 1929-2007 Stocker, Esther, 1974- Jane, Xylor, 1964- Batchelor, David Riley, Bridget, 1931- Odita, Odili Donald Pintura Escultura Tecnologia Geometria Cor Luz Espectadores
