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Abstract(s)
This dissertation explores the concept of interactive narratives and their impact on player’s experience, with a particular focus on narrative-driven videogames. The theoretical research investigates the differences between linear and non-linear narratives, the importance of immersion and interactivity, and how player choices shape story progression. Elements such as Joseph Campbell’s The Hero’s Journey, Richard Bartle’s player typology and Yu-Kai Chou’s Framework Octalysis are used to understand player behavior and their role in the narrative. As a practical application, the game Shadows of Poe was developed, which is an interactive fiction prototype based on the short story The Black Cat by Edgar Allan Poe. In this game, players make decisions that affect the course of the narrative, enabling multiple endings. The project combines literary and psychological concepts, as well as game mechanics, creating an immersive and interactive experience that leads the player to reflect on moral and existential dilemmas. Additionally, this dissertation includes the analysis of case studies that explore the relationship between choice and narrative in videogames. The study contributes to a greater understanding of interactive narratives, highlighting their potential in digital entertainment and as a tool for creative and emotional exploration. Shadows of Poe serves as a practical example of the application of these concepts, demonstrating how literary narratives can be transformed into interactive and immersive experiences
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Keywords
Experiência Interactividade Narrativa Não-Linear Videojogo Arte multimédia Jogadores Estudos de caso Projeto Shadows of Poe
