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A utilidade dos monstros no concept art dos videojogos e a sua relação com o ensino artístico

datacite.subject.fosHumanidades::Artespt_PT
dc.contributor.advisorMarques, António Pedro Ferreira
dc.contributor.advisorLousa, Maria Teresa Viana
dc.contributor.authorGarcia, Inês
dc.date.accessioned2022-02-28T13:29:46Z
dc.date.available2022-02-28T13:29:46Z
dc.date.issued2022-01-17
dc.description.abstractThe current investigation focus on the functions of the monster through eras, in the western world, with a special emphasis in the way it is visually portrayed in our current times, through Drawing applied to concept art which is a widely used tool in videogames and in educational contexts, when it comes to artistical studies. We started by focusing on the cultural and societal framework in which the monster was present as well as its functions in them. Our focus was on the analysis of fantastical beings under an artistical point of view, through an extensive observation of visual elements that are needed to their creation and that are transversal to both Drawing and Painting notions – in both analogical or digital mediums. These knowledges are used in the field of concept art, as exploration methods in several steps of the artistic and conceptual process of making a videogame. We defined the several elements that allow us to relate emotionally with monsters and also how they work in the field of videogames. Next, using our teaching experience and the analysis of interviews, we evaluated the advantages existing in the subjects that can be articulated with the theme of fantastical monsters to create a better learning experience in the field of visual arts. Finally, we analysed all the gathered information regarding interviews to four distinct social groups: students/teachers, creators/executants, consumers and others dilettantes. Having said results our goal is to contribute to a better comprehension of the utility of monsters in actuality, giving emphasis on its several visual and artistical representations, the way it can be used in classroom context and finally how it evolved to have such a strong association to videogamespt_PT
dc.identifier.tid101616937pt_PT
dc.identifier.urihttp://hdl.handle.net/10451/51534
dc.language.isoporpt_PT
dc.subjectArte conceptualpt_PT
dc.subjectDesenhopt_PT
dc.subjectEnsino artísticopt_PT
dc.subjectMonstros - Enquadramento históricopt_PT
dc.subjectFantásticopt_PT
dc.subjectVideojogospt_PT
dc.subjectPersonagenspt_PT
dc.subjectAspectos psicológicospt_PT
dc.titleA utilidade dos monstros no concept art dos videojogos e a sua relação com o ensino artísticopt_PT
dc.typedoctoral thesis
dspace.entity.typePublication
person.familyNameGarcia
person.givenNameMaria Inês
person.identifier.ciencia-idE817-1695-F504
person.identifier.orcid0000-0002-2843-0497
rcaap.rightsopenAccesspt_PT
rcaap.typedoctoralThesispt_PT
relation.isAuthorOfPublication74d251b7-5a2b-44eb-9768-f972f41f7cc0
relation.isAuthorOfPublication.latestForDiscovery74d251b7-5a2b-44eb-9768-f972f41f7cc0
thesis.degree.nameTese de Doutoramento em Belas Artes, na especialidade de Desenho, Universidade de Lisboa, Faculdade de Belas Artes, 2022pt_PT

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