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As teias que convergem para o videojogo

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Abstract(s)

The research elect the video game Spider-Man (Insomniac Game/ Sony Interactive, 2018) as a key element in the convergence of the expanding Universe of Marvel. The objective of understanding how the video games features interlocking elements of cartoons and movies. For the theoretical basis of the research the following authors: Jenkins (2009), Luz (2010), Fernandes and Bianchu (2016). The methodology was qualitative work focusing on case studies and comparative analysis of the narrative of the three averages. In this way it was found that the video game studied brought an Intertextuality with other medies, informing additional issues and completing others listed by movies and cartoons.

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Keywords

Cartoons Cinema Videojogos Convergência

Pedagogical Context

Citation

In: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 75-88

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Publisher

Centro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboa

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