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COMMUTE : como usar o ativismo feminista e o gaming numa reflexão sobre percursos possíveis?

datacite.subject.fosHumanidades::Artespt_PT
dc.contributor.advisorGouveia, Patrícia
dc.contributor.authorSantos, Sofia Ferreira Lopes da Silva
dc.date.accessioned2022-03-11T11:46:02Z
dc.date.available2022-03-11T11:46:02Z
dc.date.issued2022-01-18
dc.description.abstractThe Commute project consists of a "D game that follows the path of a female character at night through the streets in her daily work/home journey. Starting from the main research question, namely, how to use feminist activism and gaming in a reflection on possible paths, it is intended to question the binary representation in games, and create situations of empathy about !rst-person harassment experiences. As games are a medium capable of transmitting emotions and creating reactions in the people who play them, it was considered pertinent to use them to summon and inquire into the role of gender in contemporary technological interfaces. Thus, the relationship between gender, technological access and dissemination was investigated, questioning some practices of the existing digital games market.The theoretical re%ection supported the creation of an open playful project that makes people who play it think about the problem of sexual and moral harassment in the city’s streets. In this context, a discussion is called about cultural stereotypes and moral judgments presente in contemporary digital media, opening up the reflection to future possibilities of more inclusive representation.pt_PT
dc.identifier.tid202901777pt_PT
dc.identifier.urihttp://hdl.handle.net/10451/51694
dc.language.isoporpt_PT
dc.subjectDesign de jogospt_PT
dc.subjectTecnologias da informação e da comunicaçãopt_PT
dc.subjectJogos digitaispt_PT
dc.subjectAssédio de géneropt_PT
dc.subjectAtivismo feministapt_PT
dc.subjectCultura gaming - aspectos sociaispt_PT
dc.titleCOMMUTE : como usar o ativismo feminista e o gaming numa reflexão sobre percursos possíveis?pt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameDissertação de Mestrado, Arte Multimédia, na especialização de Artes Interativas, Universidade de Lisboa, Faculdade de Belas Artes, 2022pt_PT

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