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Sem a valorizarmos, a cor está presente em tudo o que nos rodeia.
Contudo, ela não está disponível a todos. A presente investigação pretende
torná-la acessível ao maior número de pessoas possível, nomeadamente
indivíduos com deficiência visual. Sustentados na questão de investigação,
pretendíamos compreender como o Design de Produto pode potenciar a
aquisição e a aprendizagem das cores por pessoas com deficiência visual.
Esta temática foi abordada através de uma metodologia mista, suportada pela
crítica literária — nas vertentes de Design, Pessoas com Deficiência Visual, o
Brincar, a Cor e Códigos de Cor — e pela investigação activa. Desenvolvemos um
caso de estudo, com o recurso a um grupo de amostra de crianças com
deficiência visual, de idades compreendidas entre os oito e os dez anos, as quais
entrevistámos e observámos. No sentido de complementar a informação
recolhida deste público-alvo, foram ainda feitos inquéritos por meio de
questionários aos Encarregados de Educação e às Educadoras dos Sujeitos
observados. Na sequência da análise e interpretação dos dados obtidos, foi criado
um código (FO•CO) no qual as cores estão associadas a formas geométricas, uma
vez que estas são um conhecimento intrínseco a todos os indivíduos desde os
primeiros anos de vida. De modo a provar a pertinência deste código, foram ainda
projectados puzzles com as bandeiras do mundo, nos quais é possível identificar
as cores constituintes com o recurso ao código. Por via destes validámos o código
através de uma experiencia com um grupo de amostra e um grupo de controlo.
Desenvolvemos ainda toppers para identificar as cores de lápis e canetas, e
paralelamente criámos etiquetas de roupa. Acreditamos que os elementos
resultantes desta investigação são uma mais-valia para todos aqueles que sofrem
de deficiência visual, sendo o código um potenciador de autonomia e inclusão
para esses indivíduos, melhorando a sua qualidade de vida.
Even without giving its proper value, color is in everything that surrounds us. Yet it is not available to all. This research aims to make color accessible to as many people as possible, including individuals with visual impairments. We wanted to understand how product design can empower people with visual impairments in order to acquire and understand color. This theme was addressed through a mixed methodology, supported by literary criticism — drawn from the areas of Design, Visual Disabilities, Children’s Play, Color Codes and Color — and through our own active investigation. A case study was developed with a sample group of visually impaired children, aged between eight and ten years old, who we observed and interviewed. In order to supplement this data, gathered from the target group, we also surveyed the parents and tutors of the disabled children who were part of the study. Following the analysis and interpretation of the collected data, a code was developed (FO•CO) in which colors are associated with geometric shapes, as these shapes are an intrinsic knowledge of all individuals from the earliest years of life. For the purpose of proving the relevance of this code, we designed puzzles with the flags of the world whose colors are identifiable through the use of the code. Using these puzzles, we validated the color code with a sample group and a control group. Furthermore, we also developed special pen/pencil toppers and clothing tags, as means to identify their colors. We believe that the new elements resulting from this research are an asset for all those who suffer from visual impairments, and that the code is a catalyst of empowerment and inclusion for these individuals, improving their quality of life.
Even without giving its proper value, color is in everything that surrounds us. Yet it is not available to all. This research aims to make color accessible to as many people as possible, including individuals with visual impairments. We wanted to understand how product design can empower people with visual impairments in order to acquire and understand color. This theme was addressed through a mixed methodology, supported by literary criticism — drawn from the areas of Design, Visual Disabilities, Children’s Play, Color Codes and Color — and through our own active investigation. A case study was developed with a sample group of visually impaired children, aged between eight and ten years old, who we observed and interviewed. In order to supplement this data, gathered from the target group, we also surveyed the parents and tutors of the disabled children who were part of the study. Following the analysis and interpretation of the collected data, a code was developed (FO•CO) in which colors are associated with geometric shapes, as these shapes are an intrinsic knowledge of all individuals from the earliest years of life. For the purpose of proving the relevance of this code, we designed puzzles with the flags of the world whose colors are identifiable through the use of the code. Using these puzzles, we validated the color code with a sample group and a control group. Furthermore, we also developed special pen/pencil toppers and clothing tags, as means to identify their colors. We believe that the new elements resulting from this research are an asset for all those who suffer from visual impairments, and that the code is a catalyst of empowerment and inclusion for these individuals, improving their quality of life.
Descrição
Palavras-chave
design de produto desenvolvimento de pessoas com deficiência visual código de cor jogo didáctico product design development of the blind color code didactic game
Contexto Educativo
Citação
Editora
Faculdade Arquitetura, Universidade Lisboa
