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Desenho de figurinos em videojogos : função versus estética

datacite.subject.fosHumanidades::Artespt_PT
dc.contributor.advisorCosta, Henrique Antunes Prata Dias da
dc.contributor.authorOliveira, Rita da Mota
dc.date.accessioned2021-11-17T17:31:04Z
dc.date.available2021-11-17T17:31:04Z
dc.date.issued2021-10-29
dc.description.abstractThis project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied characterspt_PT
dc.identifier.tid202782220pt_PT
dc.identifier.urihttp://hdl.handle.net/10451/50130
dc.language.isoporpt_PT
dc.subjectDesenhopt_PT
dc.subjectFigurinospt_PT
dc.subjectDesign de modapt_PT
dc.subjectDesenho de personagenspt_PT
dc.subjectVideojogospt_PT
dc.subjectArtes do espectáculo - figurinospt_PT
dc.subjectTeatro Nô - Figurinospt_PT
dc.titleDesenho de figurinos em videojogos : função versus estéticapt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameDissertação de Mestrado em Desenho, Universidade de Lisboa, Faculdade de Belas Artes, 2021pt_PT

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