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The main goal of this work is to use examples of interactivity in different settings within a geographical space in order to highlight culture, identity and local memory through models and practices oriented by design, in both formal and informal pedagogical contexts, for the education of children and young adults attending school. A potential application of the model is proposed herein, in which the competences of the designer are transferred to other areas of action, in order to establish a correlation between the phases identified in the process and the Double Diamant method implicit to the design project, thus leading to the construction of a model guided by a design incorporating community, school and institution to maximize the available resources thus furthering education and pertinent questions of each neighborhood.
Five practical exercises are used as study case, by implementing the model developed in the Design Studies context in the particular case of the Mação municipality; on this occasion, tinsmith was chosen as the representative element for the cultural landscape of the region, due to it’s transversal capacity which, like Art, is easily adaptable to any other discipline, creating a group of strategies that allow the expansion of knowledge and the enrichment of the cultural repertory during the educative process. In this way, Education is directed towards a practice that does not restrict learning to the space of the school, but rather encourages the exchange of experiences based on local tradition, following an heuristic path where the participation of every intervenient is appreciated
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Design Pedagogia Métodos de Design Cultura material Identidade
