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Autores
Orientador(es)
Resumo(s)
Virtual spaces have emerged as everyday life spaces in contemporary
societies. Very quickly, they have gained a cultural role in the daily life of
their users, as these new territories gain their own communities, ideologies,
and spatializations. However, little is known about how place is experienced
in these different realms. This study seeks to understand place
experience in virtual spaces, taking the sim racing virtual spaces as a case
study and endeavoring to build a bridge between theory and empirics. This
study uses ethnographic methods, which included a year-long participant
observation period and a set of 20 in-depth interviews with users, in order
to understand their narratives of the virtual geographies of two sim racing
videogames: Gran Turismo and rFactor. The results of the study show that
spirit of place, place ballets, and sense of place exist just as well among
users of virtual spaces—despite the particularities of these new territories
and their remaining tensions.
Descrição
Palavras-chave
Virtual place Place ballet Sense of place Spirit of place 3D environment Sim racing
Contexto Educativo
Citação
Paiva, Daniel. (2015). Experiencing virtual places: insights on the geographies of sim racing. Journal of Cultural Geography, 32(2),145-168. https://doi.org/10.1080/08873631.2014.978128
Editora
Taylor & Francis
