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| 5.7 MB | Adobe PDF |
Autores
Resumo(s)
As virtual reality (VR) is typically designed in terms of visual experience, it poses
major challenges for blind people to understand and interact with the environment. To
address this, we propose a design space to explore how to augment objects and their behaviours in VR with a nonvisual audio representation. It intends to support designers
in creating accessible experiences by explicitly considering alternative representations to
visual feedback. To demonstrate its potential, we recruited 16 blind users (8 for each
scenario) and explored the design space under two scenarios in the context of boxing: understanding the location of objects (the opponent’s defensive stance) and their movement
(opponent’s punches). We found that the design space enables the exploration of multiple engaging approaches for the auditory representation of virtual objects. Our findings
depicted shared preferences but no one-size-fits-all solution, suggesting the need to understand the consequences of each design choice and their impact on the individual user
experience.
Descrição
Trabalho de projeto de mestrado, Engenharia Informática, 2023, Universidade de Lisboa, Faculdade de Ciências
Palavras-chave
Realidade Virtual Inclusão Cegos Áudio Espaço de Design Trabalhos de projeto de mestrado - 2023
