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Monstros : a ciência do mito e a sua utilidade nos videojogos

datacite.subject.fosAnatomia Artística (Especialização em Ilustração Ciêntifica)pt_PT
dc.contributor.advisorCosta, Henrique Antunes Prata Dias da, 1978-
dc.contributor.authorGarcia, Maria Inês, 1990-
dc.date.accessioned2016-05-30T10:05:41Z
dc.date.available2016-05-30T10:05:41Z
dc.date.issued2015-11-27
dc.date.submitted2016-05-30
dc.description.abstractSince the classic era that monsters have been both the subject of worship and fear. Greeks used to valorize them making up new races which lived in faraway lands, in the East. There were traveler’s reports made up, from a moralist and religious point of view, always with veracity in mind, where anatomical weird beings were described. Saint Augustin tried to prove their existence, classifying them as wonders and focusing on stopping the idea of the corruption of the human soul by denying their relation between monstrous births and divine punishment. Monsters present then two distinct aspects when it comes to their origins: one that pushes back to monstrous births, seen as omens, and other that points to the existence of fantastic races in faraway places. However when it comes to structure these fantastic beings display finite compositions, not looking too different from each other. With the passage of time, besides their fearful role, monsters were being observed as scientific curiosities and at last, as recreation subjects, first in freak shows, now in several industries, being the most well know the cinematographic industry and the videogames one. Two creatures from the world known videogame World of Warcraft from Blizzard Entertainment were selected to be analyzed from a scientific point of view, were based on their features, there will be a comparative analysis with diverse anomalies and diseases (prognathism, acromegaly, cyclopia) existent , as well as comparative anatomy with other animalspt_PT
dc.identifier.tid201249634
dc.identifier.urihttp://hdl.handle.net/10451/23804
dc.language.isoporpt_PT
dc.subjectMonstros - Enquadramento históricopt_PT
dc.subjectMonstros - Utilidade científicapt_PT
dc.subjectTeratologiapt_PT
dc.subjectAnomalias - Anatomiapt_PT
dc.subjectMutações - Anatomiapt_PT
dc.subjectCiclopes (Mitologia grega)pt_PT
dc.subjectOrcus (Mitologia romana)pt_PT
dc.subjectVideojogospt_PT
dc.titleMonstros : a ciência do mito e a sua utilidade nos videojogospt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameTese de mestrado, Anatomia Artística (Especialização em Ilustração Ciêntifica), Universidade de Lisboa, Faculdade de Belas Artes, 2015pt_PT

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