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Authors
Advisor(s)
Abstract(s)
Este trabalho é fruto da análise de uma experiência dramatúrgica e cênica a partir da Farsa da
Lusitânia , de Gil Vicente, em um ateliê intitulado Teatro e Coreografia com adolescentes
internadas no centro educativo Navarro de Paiva em Lisboa.
Através da contextualização e da apropriação de estruturas dramáticas e temas presentes na
obra, criou se um plano pedagógico de atividades focalizado na farsa com o gênero teatral.
Foram escolhidos, adaptados, criados e experimentados jogos dramáticos, dinâmicas corporais,
atividades lúdicas, iluminuras vivas , exercícios com máscara neutra, composição de
coreografias, rodas de leitura e de dança, tendo como um dos objetivos a criação de um novo
aito ao gosto das adolescentes participantes.
This dissertation is the result of the analysis of a dramaturgical and theatrical experiment based on Gil Vicente’s Farce of Lusitania during a workshop entitled Theatre and Choreography, designed for the girls interned in the Navarro de Paiva Educational Centre, in Lisbon. Through the contextualisation and the appropriation of the play’s structures and themes, a plan of pedagogical activities was devised, focusing on the farce as a theatrical genre. Role-playing games were chosen, adapted, or created and then tested, along with corporal dynamics, recreational activities, enluminures vivantes, exercises with neutral masks, choreographic routines, reading and dancing circles, with the aim, among others, of creating a new play to suit the tastes of the adolescent girls that took part in the project.
This dissertation is the result of the analysis of a dramaturgical and theatrical experiment based on Gil Vicente’s Farce of Lusitania during a workshop entitled Theatre and Choreography, designed for the girls interned in the Navarro de Paiva Educational Centre, in Lisbon. Through the contextualisation and the appropriation of the play’s structures and themes, a plan of pedagogical activities was devised, focusing on the farce as a theatrical genre. Role-playing games were chosen, adapted, or created and then tested, along with corporal dynamics, recreational activities, enluminures vivantes, exercises with neutral masks, choreographic routines, reading and dancing circles, with the aim, among others, of creating a new play to suit the tastes of the adolescent girls that took part in the project.