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Developing Children's Regulation of Learning in Problem-Solving With a Serious Game

dc.contributor.authorEugénio Proença Rodrigues, Ricardo
dc.contributor.authorFerreira, Paula
dc.contributor.authorPrada, Rui
dc.contributor.authorPaulino, Paula
dc.contributor.authorVeiga Simão, Ana
dc.date.accessioned2024-02-08T10:38:50Z
dc.date.available2024-02-08T10:38:50Z
dc.date.issued2020-09-01
dc.date.updated2024-01-31T21:58:04Z
dc.description.abstractTo support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationRodrigues, R., Ferreira, P. C., Prada, R., Paulino, P., & Veiga Simão, A. M. (2020). Developing children's regulation of learning in problem-solving with a serious game. IEEE Computer Graphics ana Applications, 40(5), 26-40. https://doi.org/10.1109/mcg.2020.3011616pt_PT
dc.identifier.doi10.1109/mcg.2020.3011616pt_PT
dc.identifier.issn0272-1716
dc.identifier.issn1558-1756
dc.identifier.slugcv-prod-2203698
dc.identifier.urihttp://hdl.handle.net/10451/62507
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIEEE Computer Societypt_PT
dc.relation.publisherversionhttps://www.computer.org/csdl/magazine/cg/2020/05/09146726/1lHjThn9Sogpt_PT
dc.subjectSerious gamespt_PT
dc.subjectProblem solvingpt_PT
dc.subjectCollaborative learningpt_PT
dc.titleDeveloping Children's Regulation of Learning in Problem-Solving With a Serious Gamept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage40pt_PT
oaire.citation.issue5pt_PT
oaire.citation.startPage26pt_PT
oaire.citation.titleIEEE Computer Graphics and Applicationspt_PT
oaire.citation.volume40pt_PT
person.familyNameEugénio Proença Rodrigues
person.familyNameda Costa Ferreira
person.familyNameFernandes Prada
person.familyNamePaulino
person.familyNameVeiga Simão
person.givenNameRicardo
person.givenNamePaula Alexandra Nunes
person.givenNameRui Filipe
person.givenNamePaula
person.givenNameAna
person.identifierA-6835-2012
person.identifier.ciencia-idCC19-8C0B-5217
person.identifier.ciencia-id7115-EC2B-AEAC
person.identifier.ciencia-id2C1A-FDA9-34C9
person.identifier.ciencia-id0017-93D1-C296
person.identifier.ciencia-id3816-04FD-C6E5
person.identifier.orcid0000-0003-0158-1460
person.identifier.orcid0000-0001-8679-4566
person.identifier.orcid0000-0002-5370-1893
person.identifier.orcid0000-0001-8249-5366
person.identifier.orcid0000-0003-3652-5573
person.identifier.ridN-1121-2016
person.identifier.scopus-author-id54974120700
rcaap.cv.cienciaid7115-EC2B-AEAC | Paula Alexandra Nunes da Costa Ferreira
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication82c5cce6-b028-4949-aeeb-8d8c7d139509
relation.isAuthorOfPublication6791e802-c14a-4f23-a3b5-c8244a5cd62e
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relation.isAuthorOfPublicationf67b94cb-c09e-4ee8-b70b-fb1433d73e4e
relation.isAuthorOfPublication.latestForDiscovery82c3a129-abc5-45e4-ad60-74cd6594f17d

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