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Design persuasivo e motivacional : um estudo de padrões de design e práticas críticas

datacite.subject.fosDesign de Comunicação e Novos Médiapt_PT
dc.contributor.advisorRibas, Luisa Maria Lopes, 1973-
dc.contributor.authorLopes, Maria Margarida Queimado de Carvalho Duarte, 1993-
dc.date.accessioned2018-07-05T09:27:46Z
dc.date.available2018-07-05T09:27:46Z
dc.date.issued2018-05-08
dc.date.submitted2018-07-05
dc.description.abstractThe present dissertation addresses the theme of persuasive technologies by focusing on persuasive and motivational design patterns and analyzing critical practices. Given the current diffusion of strategies that motivate users to modify their behavior through the use of technologies in the most varied day-to-day tasks, it becomes necessary to identify these strategies and to reflect on their implications. The study begins by addressing persuasive technologies according to the notion of cap¬tology, establishing a connection with motivational design patterns, which encompass gameful design, or gamification, as a specific focus of this research. Subsequently, ethi¬cal perspectives by different authors are presented, which introduce the lack of termino¬logical consensus and the controversy surrounding gamification. The concept of counter-gamification is then presented as a critical response to gamification. Finally, critical practices related to counter-gamification are analyzed according to the typologies of mo¬tivational design patterns. This methodology intends to assess if the criticism surrounding gamification is extensible to the remaining dimensions of persuasive design. The results of this study suggest the existence of a possible counter-persuasion, which reacts not onlypt_PT
dc.identifier.tid201913917pt_PT
dc.identifier.urihttp://hdl.handle.net/10451/34106
dc.language.isoporpt_PT
dc.subjectFogg, B. J., 1950-pt_PT
dc.subjectDesign de comunicaçãopt_PT
dc.subjectPersuasãopt_PT
dc.subjectMotivaçãopt_PT
dc.subjectInovações tecnológicaspt_PT
dc.subjectLúdicopt_PT
dc.subjectMoralpt_PT
dc.subjectCaptologiapt_PT
dc.subjectJogos de computadorpt_PT
dc.titleDesign persuasivo e motivacional : um estudo de padrões de design e práticas críticaspt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameTese de mestrado, Design de Comunicação e Novos Média, Universidade de Lisboa, Faculdade de Belas Artes, 2018pt_PT

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