| Nome: | Descrição: | Tamanho: | Formato: | |
|---|---|---|---|---|
| 181.13 KB | Adobe PDF |
Autores
Orientador(es)
Resumo(s)
In this article we discuss the emergence of the domain of narrative design in the development of video games, we define the concept departing from the domain of experience design in Human-Computer Interaction and propose a model for the creative approach to the production of narrative in the video games that it intends to give support to narrative designers. The model is based on a tripartite approach, with three vectors — structure, characters and setting — being the structure worked in four layers: linear, branched, modular and branched modular.
Descrição
Palavras-chave
Design de narrativa Design de experiência Eventos Cenário Jogo Relação Homem-Máquina
Contexto Educativo
Citação
In: Convocarte, nº7 (dez. 2018): Ars Ludens - Arte, Videojogo e Ludismo Tecnológico, p. 55-74
Editora
Centro de Investigação e Estudos em Belas-Artes, Faculdade de Belas-Artes da Universidade de Lisboa
