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Authors
Advisor(s)
Abstract(s)
In traditional video, the user is locked to the angle where the camera was pointing
to during the capture of the video. With 360ยบ video recording, there are no longer these boundaries, and 360ยบ video capturing devices are becoming more common and
affordable to the general public.
Hypervideo stretches boundaries even further, allowing to explore the video and
to navigate to related information. By extending the hypervideo concept into the 360ยบ video, which we call 360ยบ hypervideo, new challenges arise.
Challenges for presenting this type of hypervideo include: providing users with an
appropriate interface capable to explore 360ยบ contents, where the video should change
perspective so that the users actually get the feeling of looking around; and providing
the appropriate affordances to understand the hypervideo structure and to navigate it
effectively in a 360ยบ hypervideo space, even when link opportunities arise in places
outside the current viewport.
In this thesis, we describe an approach to the design and development of an immersive and interactive interface for the visualization and navigation of 360ยบ
hypervideos. Such interface allow users to pan around to view the contents in different
angles and effectively access related information through the hyperlinks.
Then a user study was conducted to evaluate the 360ยบ Hypervideo Playerโs userinterface and functionalities. By collecting specific and global comments, concerns and suggestions for functionalities and access mechanisms that would allow us to gain more
awareness about the player usability and identify directions for improvements and
finally we draw some conclusions and opens perspectives for future work.
Description
Keywords
Human Factors User-Interfaces 360ยบ Navigation Immersive Interfaces Hypervideo
