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O design de interação encontra-se num momento de transição, dos desafios do design centrado no utilizador para os conceitos imateriais da Computação Ubíqua e da Internet das Coisas. Isto representa uma oportunidade para investigadores e designers explorarem abordagens e conceitos diferentes, juntamente com a integração de novas tecnologias. Assim, foi produzido um estudo exploratório focado na integração de sistemas autónomos com impressão interativa. Esta fase do HCI suscitou uma abordagem alternativa centrada na Materialidade da Interação, fomentando princípios da interação tangível e da multimodalidade das interfaces. Tendo isto em conta, foi produzido um mapa cognitivo para a análise do contexto em que esta investigação se insere, através das tendências das “três ondas do HCI" que forneceram insights sobre o estado atual da área. A partir dessa contextualização, produziu-se uma análise dos conceitos inerentes à investigação da interação tangível. Esta classificação forneceu ferramentas e ideias para propor um modelo de interfaces tangíveis com o intuito de envolver reflexões prévias com tendências emergentes de interação material. A revisão da literatura culminou na caracterização dos meios impressos e dos sistemas autónomos como materiais para o design de interação, embora a comunidade científica as tenha negligenciado como tal. Finalmente, numa pesquisa através do design, foi produzida uma metodologia para fornecer um guia de desenvolvimento para investigadores e designers produzirem dispositivos de impressão interativa aumentados por inteligência artificial. Através deste processo, os investigadores produziram propostas de design que indicam as potenciais oportunidades de interação num contexto de meios impressos interativos e inteligência artificial.
Interaction design is in transition, from the challenges of so-called user-centered design, into the immaterial concepts of ubiquitous computing and Internet of Things. This presents an opportunity for researchers and designers alike to explore different approaches and concepts with the integration with new technologies. With this in mind, we produced an exploratory study that focuses on pairing the emergent technologies of autonomous systems with print media. Additionally, this phase of Interaction Design has prompted an alternative approach to the field that focuses on materiality of interaction, fostering principles of tangible interaction and multimodality of interfaces. We developed a cognitive map to assess this research context, along with the tendencies of three waves of HCI, which provided insights into the present state of the field. Following that, we produced an analysis of the theoretical landscape surrounding tangible interaction. This provided us with knowledge and concepts to propose a TUI framework that sought to encompass previous lines of thought with emerging tendencies for material interaction. The literature review culminated in a characterization of print media and autonomous systems as materials for interaction design, although the research community has overlooked these two approaches as such. Finally, in a research through design approach, a methodology was produced to provide a guideline for researchers and designers alike to develop AI-enhanced interactive print devices. Through this process, we designed seven proposals that indicate potential opportunities in interaction in a print media and artificial intelligence environment.
Interaction design is in transition, from the challenges of so-called user-centered design, into the immaterial concepts of ubiquitous computing and Internet of Things. This presents an opportunity for researchers and designers alike to explore different approaches and concepts with the integration with new technologies. With this in mind, we produced an exploratory study that focuses on pairing the emergent technologies of autonomous systems with print media. Additionally, this phase of Interaction Design has prompted an alternative approach to the field that focuses on materiality of interaction, fostering principles of tangible interaction and multimodality of interfaces. We developed a cognitive map to assess this research context, along with the tendencies of three waves of HCI, which provided insights into the present state of the field. Following that, we produced an analysis of the theoretical landscape surrounding tangible interaction. This provided us with knowledge and concepts to propose a TUI framework that sought to encompass previous lines of thought with emerging tendencies for material interaction. The literature review culminated in a characterization of print media and autonomous systems as materials for interaction design, although the research community has overlooked these two approaches as such. Finally, in a research through design approach, a methodology was produced to provide a guideline for researchers and designers alike to develop AI-enhanced interactive print devices. Through this process, we designed seven proposals that indicate potential opportunities in interaction in a print media and artificial intelligence environment.
Descrição
Palavras-chave
meios impressos interativos inteligência artificial interação tangível materialidade da interação investigação através do design
Contexto Educativo
Citação
Editora
Faculdade Arquitetura, Universidade Lisboa
