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Cybersecurity Aware Game 2.0

datacite.subject.fosDepartamento de Informáticapt_PT
dc.contributor.advisorPoças, Diogo Miguel Ferreira
dc.contributor.authorRodrigues, Diogo Filipe Pedro
dc.date.accessioned2023-04-11T10:54:28Z
dc.date.available2023-04-11T10:54:28Z
dc.date.issued2023
dc.date.submitted2022
dc.descriptionTrabalho de projeto de mestrado, Engenharia Informática , 2022, Universidade de Lisboa, Faculdade de Ciênciaspt_PT
dc.description.abstractTechnology has grown considerably in the last years, which led companies to prioritise acceleration on their digital transformation. This transformation requires an emphasis on controlling and securing their information, which is now mostly online. This type of security is called cybersecurity and employees are trained on its procedures and good practices to identify and prevent potentials security breaches. Games are one of the most important forms of entertainment with a significant impact in our lives since ancient times. They are often used as educational tools due to the great motivational ability that facilitates learning and increased ability to retain information. In this work, conducted by a partnership with EMVENCI in the context of FCUL’s Master’s degree in Computer Engineering, the relevance that games can have in education is addressed. Different ideas were presented for possible educational games as well as the choice, design, and evaluation of one of these ideas, a point and click game, which is being designed and developed to allow a new form of knowledge on the EMVENCI platform. The results of the users survey were incredibly positive. It was possible to verify that there is a direct relationship between the game and the educational process, and that the game choice was the right one. There were also improvements in people’s retention of cybersecurity knowledge. Since this project was just a prototype of a game tutorial, future work can take us further in producing a finished game, introducing more and better story and gameplay elements.pt_PT
dc.identifier.tid203492315
dc.identifier.urihttp://hdl.handle.net/10451/57065
dc.language.isoengpt_PT
dc.subjectJogospt_PT
dc.subjectCibersegurançapt_PT
dc.subjectHackerpt_PT
dc.subjectPoint and Clickpt_PT
dc.subjectUnitypt_PT
dc.subjectTrabalhos de projeto de mestrado - 2023pt_PT
dc.titleCybersecurity Aware Game 2.0pt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsclosedAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameTrabalho de projeto de mestrado em Engenharia Informáticapt_PT

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