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Improving College Learning with Gamification

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Adaptive Gamification Models in Higher Education: Is There a Place for Self-Regulated Learning?
Publication . Raleiras, Mónica; Viana, Joana; Costa, Fernando Albuquerque
Despite a growing body of research literature in gamification models, there is little systematic analysis and understanding of what makes up effective approaches to gamification. While generally positive, the impact of gamified interventions on student participation engagement depends on whether the student is motivated intrinsically or extrinsically. Self-Regulated Learning skills of time management, metacognition, critical thinking, and effort regulation were found to have significant positive correlations with academic success in online settings and to improve students’ satisfaction and learning persistence. These strategies can be taught to students and promoted by learning environments. Gamification as an educational strategy can contribute to developing these skills. In this paper, we present a review of adaptive gamification models for Higher Education and analyzed how they integrate Self-Regulated learning skills.

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Entidade financiadora

Fundação para a Ciência e a Tecnologia

Programa de financiamento

Concurso para Financiamento de Projetos de Investigação Científica e Desenvolvimento Tecnológico em Todos os Domínios Científicos - 2017

Número da atribuição

PTDC/CCI-CIF/30754/2017

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