Ribas, Luisa Maria Lopes, 1973-Cardoso, MiguelPato, Susana Sanches, 1989-2015-06-232015-06-232014-04-082015-06-23http://hdl.handle.net/10451/18315A Tese possui um DVD com um filme que apenas poderá ser consultado na Biblioteca da FBAUL, Cota CDA 173This research approaches the use of rules as a structuring element of procedural systems and aims to promote a playful interactive experience as a strategy for the creative exploration of those systems. This work contemplates the application and transposition of computational principles to physical space through human execution, as the reversal of a procedural simulation. This study is inspired by contemporary practices that seek to reinterpret principles explored by vanguards of the 1960s, which used the human body as a medium for creation. It invokes the works Game of Life (Conway, 1970) and Reverse-Simulation Music (Miwa, 2002) as case studies: two opposite poles that illustrate both human and machine execution through procedural simulation and its reversal. The project is based on a theoretical and practical exploration of strategies analogous to both examples, aiming to provide an understanding of software code as a creative field inside and outside the computer. This approach not only seeks to draw analogies between human and artificial systems, but also aims at highlighting the nuances of human performance and its role in the enactment and expression of interactive worksporConway, John H., 1937-Miwa, MasahiroInteractividadeSimulação computorizadaJogos de computadorSimulação e reversão procedimental aplicada às dinâmicas do jogo : uma exploração de sistemas baseados em regras através da interacçãomaster thesis201279371