Afonso, Joana Isabel Bento da SilvaMartins, Diogo Miguel de Jesus Romão2024-11-272024-11-272024-01-18http://hdl.handle.net/10400.5/95718Comics are a medium that is inherently suggestive in the way it develops its narrative. What is represented on its pages is understood as moments and actions that partially involve the reader in the way they are interpreted, so that the information in the comic is conveyed in an ambiguous way, leaving a wide margin for different interpretations. Taking advantage of this relationship with ambiguity, this project aims to create a comic that uses its vague narrative characteristics in a conscious way. Adding this component to a work that incorporates elements of fantasy, intimacy, and surrealism, the aim is to create a believable experience, which challenges the notion of how perception is viewed. Having defined its constituent elements, a study of the formal components of comics and theories related to its narrative development followed, referring to authors and works dedicated to these themes. Additionally, the research elaborates on the more specific elements of this project, such as dreams and subjective perspectiveporDesenhoSentidosAmbiguidadeSonhosBanda desenhadaNarrativa visualNarraçãoVideojogosCinemaPrimeira pessoaAmbiguidade da percepção e dos sentidos representada em BDmaster thesis203669967