Utilize este identificador para referenciar este registo: http://hdl.handle.net/10451/44846
Título: Worldbuilding fundamentado em personagens: expressão gráfica de um mundo gerada através de personagens chave
Autor: Alpoim, Catarina Pinto Coelho Dias
Orientador: Costa, Henrique Antunes Prata Dias da
Palavras-chave: Tolkien, J. R. R., 1892-1973
Martin, George Raymond Richard, 1948-
Mabie, Hamilton Wright
Wolf, Mark
Desenho
Arte conceptual
Fantasia
Mundos imaginados
Worldbuilding (Conceito)
Imersão
Personagens fantásticas
Data de Defesa: 27-Jul-2020
Resumo: This project-work entitled Worldbuilding Based on Characters, consists of a graphic and theoretical research about the construction of an imaginary world, where he main character is used as the guideline for the methodology. Graphically, this fantasy world will be represented through studies of Concept Art and scenographic illustrations, carried out digitally through a bitmap software. Whereas in theoretical terms, the elements belonging to this world will be shaped attuned to the needs imposed by the characters and the plot in which they exist, while also being cognizant to the preexisting worldbulding methods and traditions. Accordingly, we will present a first chapter of the theoretical framework about this process, which we’ll divide into two parts. In the first part, it’ll be highlighted the definition of the worldbuilding process, emphasizing as an example the construction of the Middle Earth by J. R. R. Tolkien; and in which environments this process will be most frequently applied. Additionally, we will end the first part with an inherent requirement to the construction of an unreal world - the voluntary suspension of disbelief, which is a factor that affects the ability to immerse yourself in a world, since characterized by the voluntary acceptance of elements alien to human reality. In the second part of this theoretical framework, we will inform on the most usually employed methodologies, highlighting the process of George R. R. Martin due to its impact on the methodology of this work. Finally, we will present the practical component of this study in the second chapter, in which we connect the concept art with inside-out worldbuilding, seeing that the theoretical component of the creation of this world is intrinsic to the development of the drawings. As such, we will demonstrate how the world unfolded from the characters and their narrative context, and how these same elements determined previously will be revisited in future illustrations. In parallel, we will also highlight the artistic process in the design of the most important drawings, since there’s a concern for the improvement of the digital drawing technique, associated with the problem arisen from how it might be possible to transmit an imaginary world through this medium.
URI: http://hdl.handle.net/10451/44846
Designação: Dissertação de Mestrado, Desenho, Universidade de Lisboa, Faculdade de Belas Artes, 2020
Aparece nas colecções:FBA - Dissertações de Mestrado

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