Utilize este identificador para referenciar este registo: http://hdl.handle.net/10451/42473
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degois.publication.firstPage5794pt_PT
degois.publication.lastPage5802pt_PT
degois.publication.locationSeville, Spainpt_PT
degois.publication.titleICERI2019 12th International Conference of Education, Research and Innovationpt_PT
dc.contributor.authorBaptista, Adriana-
dc.contributor.authorMorgado, C.-
dc.contributor.authorCosta, José António-
dc.contributor.authorAzevedo, João-
dc.date.accessioned2020-03-18T12:38:54Z-
dc.date.available2020-03-18T12:38:54Z-
dc.date.issued2019-11-11-
dc.identifier.citationBaptista, A.; Morgado, C.; Costa, J.A.; Azevedo, J. (2019) - Virtual and augmented reality as an antonymy learning innovation. In: L. Gómez Chova, A. López Martínez, I. Candel Torres, edited by - ICERI2019 12TH International Conference of Education, Research and Innovation, Seville (Spain), 11-13 Nov. 2019: Conference Proceedings. ISBN 978-84-09-14755-7, pp. 5794-5802.pt_PT
dc.identifier.isbn978-84-09-14755-7-
dc.identifier.urihttp://hdl.handle.net/10400.22/14943-
dc.identifier.urihttp://hdl.handle.net/10451/42473-
dc.description.abstractThe more we know about children mental lexicon organization, the more effective our pedagogical practices may be, which emphasizes the importance of a truly comprehensive connection between Research and Education. We will be conducting a three-step paper beginning with a brief summary of lexical semantic relations, mainly of antonymy, secondly we will explain how the project “Língua e Cidadania: das relações entre palavras ao conhecimento do mundo”/Language and citizenship: from the words relations to the world knowledge (Baptista et al., 2018) was held and how its experiments allowed to verify if primary school pupils intuitively organize their mental lexicon in a dichotomous way, mainly with comprehension and organization of narrative words in three narratives and thirdly we will explain that different strategies used for grouping words may correspond to different ways of organizing the mental lexicon and defend that language teaching should take this idea into consideration. We found very useful to propose an augmented reality application. By combining verbal and visual representations, this app caters for making the cognitive complexity of lexical antonyms obvious when manipulating the image, in a way that it enhances the possibility of occurrence of distinct words in the same context and for the same view (or not) of different perspectives.pt_PT
dc.language.isoengpt_PT
dc.publisherIATEDpt_PT
dc.rightsrestrictedAccesspt_PT
dc.subjectAntonymypt_PT
dc.subjectLearning innovationpt_PT
dc.titleVirtual and augmented reality as an antonymy learning innovationpt_PT
dc.typeconferenceObjectpt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.21125/iceri.2019pt_PT
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