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Orientador(es)
Resumo(s)
Movies are one of the most important and impactful forms of entertainment in our lives,
as they have the ability to arouse the emotions within us. That’s why they have always
played an important role in society, becoming very useful in various aspects of people’s
daily lives, such as culture, education and pleasure. The huge number of films we can
access, and the important role of emotions, make the ability to access, view and search
for films based on their emotional impact more pertinent. The rich content of films appeals
to different senses, and the ubiquity of their access creates opportunities to use different
devices, even in casual situations and environments, suggesting multimodal access.
This work, carried out in the context of the Master’s Degree in Computer Engineering at FCUL, addresses the challenges and methods used to research and visualize films
through their emotional impact in an interactive way, with different models and modalities over time. In particular through emotions in words, colors, emojis, emotion detection
through facial expressions with the use of a camera and trajectories, drawing emotional
paths representing the emotions present throughout the movie.
In the end, the application’s functionalities were evaluated with users to obtain information about their usefulness, satisfaction and ease of use, and also to understand which
search and visualization methods are most suitable or preferred in different situations
by users. The search methods preferred by users were searching for dominant emotions
using the camera and searching for trajectories through discrete points on the wheel of
emotions. Overall, the application was considered innovative, original, pleasant and with
interactive features that were very interesting and satisfying to use.
Descrição
Tese de mestrado, Engenharia Informática, 2023, Universidade de Lisboa, Faculdade de Ciências
Palavras-chave
Filmes Tempo Emoções Pesquisa Multimodal Visualização Teses de mestrado - 2024
