dc.contributor.author | Vale Costa, Liliana | |
dc.contributor.author | Proença, Frederico | |
dc.contributor.author | Passos, Ana | |
dc.contributor.author | Zagolo, Nelson | |
dc.contributor.author | Nogueira, Teresa | |
dc.contributor.author | Duarte, Margarida | |
dc.contributor.author | Ortet, Cláudia | |
dc.contributor.author | Veloso, Ana | |
dc.date.accessioned | 2023-12-14T09:13:45Z | |
dc.date.available | 2023-12-14T09:13:45Z | |
dc.date.issued | 2023-01 | |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.doi | 10.26530/9789401496476-036 | pt_PT |
dc.identifier.issn | 9789401496476 | |
dc.identifier.uri | http://hdl.handle.net/10451/61309 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Academia Press | pt_PT |
dc.relation | FCT UIDB/05460/2020 | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | pt_PT |
dc.subject | Digital Games | pt_PT |
dc.subject | Viral Infections | pt_PT |
dc.subject | Awareness Design | pt_PT |
dc.subject | Changing Behaviors | pt_PT |
dc.title | Designing for viral infection awareness through PLAYMUTATION | pt_PT |
dc.type | book part | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Ghent | pt_PT |
oaire.citation.title | Connectivity and creativity in times of conflict | pt_PT |
person.familyName | Vitorino Nogueira | |
person.givenName | Teresa Isabel | |
person.identifier | G-2273-2010 | |
person.identifier.ciencia-id | F211-4E18-2C69 | |
person.identifier.orcid | 0000-0002-0059-5177 | |
person.identifier.scopus-author-id | 7004351448 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | bookPart | pt_PT |
relation.isAuthorOfPublication | fd1c0a47-fb41-49e1-a4c9-2575917bc120 | |
relation.isAuthorOfPublication.latestForDiscovery | fd1c0a47-fb41-49e1-a4c9-2575917bc120 |